{"character":{"id":7695641,"readonlyUrl":"https://dndbeyond.com/characters/7695641","avatarUrl":"","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/532/636453156970671727.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/533/636453156971140546.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/534/636453156971765566.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/535/636453156972234347.jpeg"},"avatarId":null,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Merric Doomseer","socialName":null,"gender":"male","faith":"","age":26,"hair":"black","eyes":"brown","skin":"olive","height":"5'8","weight":155,"inspiration":false,"baseHitPoints":16,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":300,"alignmentId":3,"lifestyleId":5,"stats":[{"id":1,"name":null,"value":14},{"id":2,"name":null,"value":14},{"id":3,"name":null,"value":14},{"id":4,"name":null,"value":9},{"id":5,"name":null,"value":12},{"id":6,"name":null,"value":9}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"hasCustomBackground":false,"definition":{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
\r\nSkill Proficiencies: Choose two of Arcana, Investigation, Religion, or Survival
\r\nLanguages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
\r\nEquipment: Monster hunter’s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix)
\r\n\r\n\r\nMONSTER HUNTER'S PACK
\r\nYou can buy a monster hunter’s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.
\r\n
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\r\nPrior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
\r\nHarrowing Event
\r\nd10 | \r\nEvent | \r\n
---|---|
1 | \r\nA monster that slaughtered dozens of innocent people spared your life, and you don’t know why. | \r\n
2 | \r\nYou were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. | \r\n
3 | \r\nAn apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. | \r\n
4 | \r\nYour family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. | \r\n
5 | \r\nAn oni took your sibling one cold, dark night, and you were unable to stop it. | \r\n
6 | \r\nYou were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. | \r\n
7 | \r\nA hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. | \r\n
8 | \r\nYou opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. | \r\n
9 | \r\nA fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. | \r\n
10 | \r\nYou did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. | \r\n
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
\r\nPersonality Traits
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI don’t run from evil. Evil runs from me. | \r\n
2 | \r\nI like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. | \r\n
3 | \r\nI spend money freely and live life to the fullest, knowing that tomorrow I might die. | \r\n
4 | \r\nI live for the thrill of the hunt. | \r\n
5 | \r\nI don’t talk about the thing that torments me. I’d rather not burden others with my curse. | \r\n
6 | \r\nI expect danger around every corner. | \r\n
7 | \r\nI refuse to become a victim, and I will not allow others to be victimized. | \r\n
8 | \r\nI put no trust in divine beings. | \r\n
Ideals
\r\nd6 | \r\nIdeal | \r\n
---|---|
1 | \r\nI try to help those in need, no matter what the personal cost. (Good) | \r\n
2 | \r\nI’ll stop the spirits that haunt me or die trying. (Any) | \r\n
3 | \r\nI kill monsters to make the world a safer place, and to exorcise my own demons. (Good) | \r\n
4 | \r\nI have a dark calling that puts me above the law. (Chaotic) | \r\n
5 | \r\nI like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) | \r\n
6 | \r\nI’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) | \r\n
Bonds
\r\nd6 | \r\nBond | \r\n
---|---|
1 | \r\nI keep my thoughts and discoveries in a journal. My journal is my legacy. | \r\n
2 | \r\nI would sacrifice my life and my soul to protect the innocent. | \r\n
3 | \r\nMy torment drove away the person I love. I strive to win back the love I’ve lost. | \r\n
4 | \r\nA terrible guilt consumes me. I hope that I can find redemption through my actions. | \r\n
5 | \r\nThere’s evil in me, I can feel it. It must never be set free. | \r\n
6 | \r\nI have a child to protect. I must make the world a safer place for him (or her). | \r\n
Flaws
\r\nd6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI have certain rituals that I must follow every day. I can never break them. | \r\n
2 | \r\nI assume the worst in people. | \r\n
3 | \r\nI feel no compassion for the dead. They’re the lucky ones. | \r\n
4 | \r\nI have an addiction. | \r\n
5 | \r\nI am a purveyor of doom and gloom who lives in a world without hope. | \r\n
6 | \r\nI talk to spirits that no one else can see. | \r\n
When rolling for a trinket, consider using this table, which is designed for a gothic game.
\r\nTrinkets
\r\nd100 | \r\nTrinket | \r\n
---|---|
01–02 | \r\nA picture you drew as a child of your imaginary friend | \r\n
03–04 | \r\nA lock that opens when blood is dripped in its keyhole | \r\n
05–06 | \r\nClothes stolen from a scarecrow | \r\n
07–08 | \r\nA spinning top carved with four faces: happy, sad, wrathful, and dead | \r\n
09–10 | \r\nThe necklace of a sibling who died on the day you were born | \r\n
11–12 | \r\nA wig from someone executed by beheading | \r\n
13–14 | \r\nThe unopened letter to you from your dying father | \r\n
15–16 | \r\nA pocket watch that runs backward for an hour every midnight | \r\n
17–18 | \r\nA winter coat stolen from a dying soldier | \r\n
19–20 | \r\nA bottle of invisible ink that can only be read at sunset | \r\n
21–22 | \r\nA wineskin that refills when interred with a dead person for a night | \r\n
23–24 | \r\nA set of silverware used by a king for his last meal | \r\n
25–26 | \r\nA spyglass that always shows the world suffering a terrible storm | \r\n
27–28 | \r\nA cameo with the profile’s face scratched away | \r\n
29–30 | \r\nA lantern with a black candle that never runs out and that burns with green flame | \r\n
31–32 | \r\nA teacup from a child’s tea set, stained with blood | \r\n
33–34 | \r\nA little black book that records your dreams, and yours alone, when you sleep | \r\n
35–36 | \r\nA necklace formed of the interlinked holy symbols of a dozen deities | \r\n
37–38 | \r\nA hangman’s noose that feels heavier than it should | \r\n
39–40 | \r\nA birdcage into which small birds fly but once inside never eat or leave | \r\n
41–42 | \r\nA lepidopterist’s box filled dead moths with skull-like patterns on their wings | \r\n
43–44 | \r\nA jar of pickled ghouls’ tongues | \r\n
45–46 | \r\nThe wooden hand of a notorious pirate | \r\n
47–48 | \r\nA urn with the ashes of a dead relative | \r\n
49–50 | \r\nA hand mirror backed with a bronze depiction of a medusa | \r\n
51–52 | \r\nPallid leather gloves crafted with ivory fingernails | \r\n
53–54 | \r\nDice made from the knuckles of a notorious charlatan | \r\n
55–56 | \r\nA ring of keys for forgotten locks | \r\n
57–58 | \r\nNails from the coffin of a murderer | \r\n
59–60 | \r\nA key to the family crypt | \r\n
61–62 | \r\nAn bouquet of funerary flowers that always looks and smells fresh | \r\n
63–64 | \r\nA switch used to discipline you as a child | \r\n
65–66 | \r\nA music box that plays by itself whenever someone holding it dances | \r\n
67–68 | \r\nA walking cane with an iron ferule that strikes sparks on stone | \r\n
69–70 | \r\nA flag from a ship lost at sea | \r\n
71–72 | \r\nPorcelain doll’s head that always seems to be looking at you | \r\n
73–74 | \r\nA wolf’s head wrought in silver that is also a whistle. | \r\n
75–76 | \r\nA small mirror that shows a much older version of the viewer | \r\n
77–78 | \r\nSmall, worn book of children’s nursery rhymes. | \r\n
79–80 | \r\nA mummified raven claw | \r\n
81–82 | \r\nA broken pendent of a silver dragon that’s always cold to the touch | \r\n
83–84 | \r\nA small locked box that quietly hums a lovely melody at night but you always forget it in the morning | \r\n
85–86 | \r\nAn inkwell that makes one a little nauseous when staring at it | \r\n
87–88 | \r\nAn old little doll made from a dark, dense wood and missing a hand and a foot | \r\n
89–90 | \r\nA black executioner’s hood | \r\n
91–92 | \r\nA pouch made of flesh, with a sinew drawstring | \r\n
93–94 | \r\nA tiny spool of black thread that never runs out | \r\n
95–96 | \r\nA tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work | \r\n
97–98 | \r\nA black wooden pipe that creates puffs of smoke that look like skulls | \r\n
99–00 | \r\nA vial of perfume, the scent of which only certain creatures can detect | \r\n
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":" A monster hunter’s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. They’re the lucky ones.","diceRoll":3},{"id":765,"description":"I have an addiction.","diceRoll":4},{"id":766,"description":"I am a purveyor of doom and gloom who lives in a world without hope.","diceRoll":5},{"id":767,"description":"I talk to spirits that no one else can see.","diceRoll":6}]},"customBackground":{"id":7695641,"entityTypeId":1581111423,"name":null,"description":null,"featuresBackground":null,"characteristicsBackground":null,"backgroundType":null}},"race":{"entityRaceId":1,"entityRaceTypeId":1743923279,"fullName":"Human","baseRaceId":1,"baseRaceTypeId":1743923279,"description":"Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
\r\nRacial Traits
+1 to All Ability Scores, Extra Language
Your ability scores each increase by 1.
","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":150,"entityTypeId":1960452172,"displayOrder":2,"name":"Age","description":"Humans reach adulthood in their late teens and live less than a century.
","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":151,"entityTypeId":1960452172,"displayOrder":3,"name":"Alignment","description":"Humans tend toward no particular alignment. The best and the worst are found among them.
","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":152,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":153,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"Your base walking speed is 30 feet.
","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":64,"entityTypeId":1960452172,"displayOrder":6,"name":"Languages","description":"You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
","snippet":"You can speak, read, and write Common and one extra language.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":0,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4},"notes":{"allies":null,"personalPossessions":"A bottle of invisible ink that can only be read at sunset","otherHoldings":null,"organizations":"","enemies":null,"backstory":null,"otherNotes":null},"traits":{"personalityTraits":"I refuse to become a victim, and I will not allow others to be victimized.\n","ideals":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","bonds":"I would sacrifice my life and my soul to protect the innocent.","flaws":"I talk to spirits that no one else can see.","appearance":null},"preferences":{"useHomebrewContent":true,"progressionType":1,"encumbranceType":1,"ignoreCoinWeight":true,"hitPointType":1,"showUnarmedStrike":true,"showCompanions":false,"showWildShape":false,"primarySense":5,"primaryMovement":1,"privacyType":3,"sharingType":2,"abilityScoreDisplayType":2,"enforceFeatRules":true,"enforceMulticlassRules":true},"lifestyle":null,"inventory":[{"id":70383863,"entityTypeId":1439493548,"definition":{"baseItemId":10,"baseArmorName":"Leather","strengthRequirement":null,"armorClass":11,"stealthCheck":1,"id":10,"baseTypeId":701257905,"entityTypeId":701257905,"canEquip":true,"magic":false,"name":"Leather","snippet":null,"weight":10.00,"type":"Light Armor","description":"The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Armor","cost":10.0000,"isPack":false,"tags":["Warding"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383864,"entityTypeId":1439493548,"definition":{"baseItemId":7,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":13,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":14,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":7,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Handaxe","snippet":null,"weight":2.00,"type":"Handaxe","description":"Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":5.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383865,"entityTypeId":1439493548,"definition":{"baseItemId":7,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":13,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":14,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":7,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Handaxe","snippet":null,"weight":2.00,"type":"Handaxe","description":"Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":5.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383874,"entityTypeId":1439493548,"definition":{"baseItemId":37,"damage":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":70,"name":"Ammunition","description":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. \r\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way. ","notes":null},{"id":71,"name":"Heavy","description":"Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. ","notes":null},{"id":72,"name":"Range","description":"A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ","notes":null},{"id":73,"name":"Two-Handed","description":"This weapon requires two hands when you attack with it. ","notes":null}],"attackType":2,"categoryId":2,"range":150,"longRange":600,"isMonkWeapon":false,"weaponBehaviors":[],"id":37,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Longbow","snippet":null,"weight":2.00,"type":"Longbow","description":"Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":50.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383875,"entityTypeId":1439493548,"definition":{"subType":"Ammunition","isConsumable":true,"weaponBehaviors":[],"id":1,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":true,"magic":false,"name":"Arrows","snippet":null,"weight":1.00,"type":"Gear","description":"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":20,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":20,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383866,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":20,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Backpack","snippet":null,"weight":5.00,"type":"Gear","description":"A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
\r\nYou can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383867,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":24,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Bedroll","snippet":null,"weight":7.00,"type":"Gear","description":"You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383876,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":36,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Chest","snippet":null,"weight":25.00,"type":"Gear","description":"A chest can hold 12 cubic feet/ 300 pounds of gear.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":5.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383877,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":43,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Crowbar","snippet":null,"weight":5.00,"type":"Gear","description":"Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383878,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":47,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Hammer","snippet":null,"weight":3.00,"type":"Gear","description":"This one-handed hammer with an iron head is useful for pounding pitons into a wall.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383881,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":50,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Holy Water (flask)","snippet":null,"weight":1.00,"type":"Gear","description":"As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
\r\nA cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":25.0000,"isPack":false,"tags":["Damage","Utility","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383882,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":60,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Manacles","snippet":null,"weight":6.00,"type":"Gear","description":"These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Control","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383868,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":61,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Mess Kit","snippet":null,"weight":1.00,"type":"Gear","description":"This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383883,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":62,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Mirror, Steel","snippet":null,"weight":0.50,"type":"Gear","description":"A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":5.0000,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383884,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":63,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Oil (flask)","snippet":null,"weight":1.00,"type":"Gear","description":"Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.1000,"isPack":false,"tags":["Damage","Utility","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383871,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":75,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rations (1 day)","snippet":null,"weight":2.00,"type":"Gear","description":"Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383873,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":77,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rope, Hempen (50 feet)","snippet":null,"weight":10.00,"type":"Gear","description":"Rope, has 2 hit points and can be burst with a DC 17 Strength check.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383869,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":90,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Tinderbox","snippet":null,"weight":1.00,"type":"Gear","description":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
\r\n","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":2,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383870,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":91,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Torch","snippet":null,"weight":1.00,"type":"Gear","description":"
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0010,"isPack":false,"tags":["Damage","Utility","Exploration","Combat"],"grantedModifiers":[]},"quantity":13,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383872,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":92,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Waterskin","snippet":null,"weight":5.00,"type":"Gear","description":"A waterskin can hold 4 pints of liquid.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383879,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":206,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Stake (Wooden)","snippet":null,"weight":0.00,"type":"Gear","description":"Stakes made out of wood, typically found in a monster hunter's pack.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":3,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":9,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":70383880,"entityTypeId":1439493548,"definition":{"subType":"Holy Symbol","isConsumable":false,"weaponBehaviors":[],"id":213,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Holy Symbol","snippet":null,"weight":0.00,"type":"Gear","description":"A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null}],"currencies":{"cp":0,"sp":0,"gp":0,"ep":0,"pp":0},"classes":[{"id":8625843,"entityTypeId":1446578651,"level":2,"isStartingClass":true,"hitDiceUsed":0,"definition":{"id":5,"name":"Ranger","description":"A warrior who combats threats on the edges of civilization
\r\nHit Die: d10
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity
You start with the following equipment, in addition to the equipment granted by your background:
\r\nHit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
","requiredLevel":1,"displayOrder":3},{"id":295,"name":"Natural Explorer","prerequisite":null,"description":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:
\r\nYou choose additional favored terrain types at 6th and 10th level.
","requiredLevel":1,"displayOrder":4},{"id":296,"name":"Fighting Style","prerequisite":null,"description":"At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
\r\nYou can’t take a Fighting Style option more than once, even if you later get to choose again.
","requiredLevel":2,"displayOrder":5},{"id":297,"name":"Spellcasting","prerequisite":null,"description":"By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.
\r\nThe Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
\r\nYou know two 1st-level spells of your choice from the ranger spell list.
\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
","requiredLevel":2,"displayOrder":6},{"id":298,"name":"Ranger Archetype","prerequisite":null,"description":"At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
","requiredLevel":3,"displayOrder":7},{"id":299,"name":"Primeval Awareness","prerequisite":null,"description":"Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
","requiredLevel":3,"displayOrder":8},{"id":300,"name":"Ability Score Improvement","prerequisite":null,"description":"When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","requiredLevel":4,"displayOrder":9},{"id":301,"name":"Extra Attack","prerequisite":null,"description":"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
","requiredLevel":5,"displayOrder":10},{"id":307,"name":"Favored Enemy","prerequisite":null,"description":"At 6th level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose an additional type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
\r\nYou choose one additional favored enemy, as well as an associated language, at 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
","requiredLevel":6,"displayOrder":11},{"id":302,"name":"Land’s Stride","prerequisite":null,"description":"Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
","requiredLevel":8,"displayOrder":12},{"id":309,"name":"Ability Score Improvement","prerequisite":null,"description":"When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","requiredLevel":8,"displayOrder":13},{"id":303,"name":"Hide in Plain Sight","prerequisite":null,"description":"Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.
\r\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.
","requiredLevel":10,"displayOrder":14},{"id":310,"name":"Ability Score Improvement","prerequisite":null,"description":"When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","requiredLevel":12,"displayOrder":15},{"id":304,"name":"Vanish","prerequisite":null,"description":"Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.
","requiredLevel":14,"displayOrder":16},{"id":308,"name":"Favored Enemy","prerequisite":null,"description":"At 14th level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose an additional type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
","requiredLevel":14,"displayOrder":17},{"id":311,"name":"Ability Score Improvement","prerequisite":null,"description":"When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","requiredLevel":16,"displayOrder":18},{"id":305,"name":"Feral Senses","prerequisite":null,"description":"At 18th level, you gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.
\r\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.
","requiredLevel":18,"displayOrder":19},{"id":312,"name":"Ability Score Improvement","prerequisite":null,"description":"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","requiredLevel":19,"displayOrder":20},{"id":306,"name":"Foe Slayer","prerequisite":null,"description":"At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.
","requiredLevel":20,"displayOrder":21}],"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"5d4"},"canCastSpells":true,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":1,"sourcePageNumber":89},"subclassDefinition":null,"classFeatures":[{"definition":{"id":538,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Skills: Choose one from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
","snippet":"You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":295,"entityTypeId":12168134,"displayOrder":4,"name":"Natural Explorer","description":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:
\r\nYou choose additional favored terrain types at 6th and 10th level.
","snippet":"You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":296,"entityTypeId":12168134,"displayOrder":5,"name":"Fighting Style","description":"At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
\r\nYou can’t take a Fighting Style option more than once, even if you later get to choose again.
","snippet":"You adopt a particular style of fighting as your specialty.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":297,"entityTypeId":12168134,"displayOrder":6,"name":"Spellcasting","description":"By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.
\r\nThe Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
\r\nYou know two 1st-level spells of your choice from the ranger spell list.
\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
","snippet":"You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC {{savedc:wis}}, Spell Attack {{spellattack:wis}}).","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"This feature is affected by multiclassing. See the Multiclassing rules for more information.
\r\nBy the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.
\r\nThe Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
\r\nYou know two 1st-level spells of your choice from the ranger spell list.
\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier
\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier
","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":298,"entityTypeId":12168134,"displayOrder":7,"name":"Ranger Archetype","description":"At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":299,"entityTypeId":12168134,"displayOrder":8,"name":"Primeval Awareness","description":"Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
","snippet":"As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.","activation":{"activationTime":1,"activationType":1},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":300,"entityTypeId":12168134,"displayOrder":9,"name":"Ability Score Improvement","description":"When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":301,"entityTypeId":12168134,"displayOrder":10,"name":"Extra Attack","description":"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
","snippet":"You can attack twice whenever you take the Attack action on your turn.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"This feature could be affected by multiclassing. See the Multiclassing rules for more information.
\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
","requiredLevel":5,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":307,"entityTypeId":12168134,"displayOrder":11,"name":"Favored Enemy","description":"At 6th level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose an additional type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
\r\nYou choose one additional favored enemy, as well as an associated language, at 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
","snippet":"You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":6,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":302,"entityTypeId":12168134,"displayOrder":12,"name":"Land’s Stride","description":"Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
","snippet":"Moving through nonmagical difficult terrain costs you no extra movement and you can also pass through nonmagical plants without being slowed by them and without taking damage from them. You have advantage on saving throws against plants that are magically created or manipulated to impede movement.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":309,"entityTypeId":12168134,"displayOrder":13,"name":"Ability Score Improvement","description":"When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":303,"entityTypeId":12168134,"displayOrder":14,"name":"Hide in Plain Sight","description":"Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.
\r\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.
","snippet":"You can spend 1 minute creating camouflage for yourself from naturally occurring materials. Once you are camouflaged, you can try to hide by pressing yourself up against a solid surface to gain a +10 bonus to Stealth checks as long as you remain there without moving or taking actions.","activation":{"activationTime":1,"activationType":6},"multiClassDescription":"","requiredLevel":10,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":310,"entityTypeId":12168134,"displayOrder":15,"name":"Ability Score Improvement","description":"When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":12,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":304,"entityTypeId":12168134,"displayOrder":16,"name":"Vanish","description":"Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.
","snippet":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.","activation":{"activationTime":1,"activationType":3},"multiClassDescription":"","requiredLevel":14,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":308,"entityTypeId":12168134,"displayOrder":17,"name":"Favored Enemy","description":"At 14th level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
\r\nChoose an additional type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
","snippet":"You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":14,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":91,"creatureRules":[]},"levelScale":null},{"definition":{"id":311,"entityTypeId":12168134,"displayOrder":18,"name":"Ability Score Improvement","description":"When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":16,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":305,"entityTypeId":12168134,"displayOrder":19,"name":"Feral Senses","description":"At 18th level, you gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.
\r\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.
","snippet":"When you attack a creature you can’t see, you don't have disadvantage on your attack rolls against it. As long as you are conscious and can hear, you are also aware of the location of any invisible creature within 30 ft. that isn’t hidden.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":18,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":312,"entityTypeId":12168134,"displayOrder":20,"name":"Ability Score Improvement","description":"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":19,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":92,"creatureRules":[]},"levelScale":null},{"definition":{"id":306,"entityTypeId":12168134,"displayOrder":21,"name":"Foe Slayer","description":"At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.
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Restrictions","isGranted":true,"bonusTypes":[],"value":null,"componentId":66,"componentTypeId":258900837}],"background":[{"id":"background_34_14013","entityId":15,"entityTypeId":1958004211,"type":"proficiency","subType":"survival","dice":null,"restriction":"","statId":null,"requiresAttunement":false,"duration":null,"friendlyTypeName":"Proficiency","friendlySubtypeName":"Survival","isGranted":false,"bonusTypes":[],"value":null,"componentId":34,"componentTypeId":1669830167},{"id":"background_34_14021","entityId":11,"entityTypeId":906033267,"type":"language","subType":"draconic","dice":null,"restriction":"","statId":null,"requiresAttunement":false,"duration":null,"friendlyTypeName":"Language","friendlySubtypeName":"Draconic","isGranted":false,"bonusTypes":[],"value":null,"componentId":34,"componentTypeId":1669830167},{"id":"background_34_102263","entityId":10,"entityTypeId":1958004211,"type":"proficiency","subType":"religion","dice":null,"restriction":"","statId":null,"requiresAttunement":false,"duration":null,"friendlyTypeName":"Proficiency","friendlySubtypeName":"Religion","isGranted":false,"bonusTypes":[],"value":null,"componentId":34,"componentTypeId":1669830167}],"item":[],"feat":[],"condition":[]},"classSpells":[{"entityTypeId":1446578651,"characterClassId":8625843,"spells":[{"id":136486,"entityTypeId":435869154,"definition":{"id":2056,"name":"Cure Wounds","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":"1d8","healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2056_73","type":"bonus","subType":"hit-points","die":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Bonus","friendlySubtypeName":"Hit Points","usePrimaryStat":true,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"level":2,"description":""},{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":3,"description":""},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":4,"description":""},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":5,"description":""},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":6,"description":""},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":7,"description":""},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":8,"description":""},{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Healing"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137986,"entityTypeId":435869154,"definition":{"id":2126,"name":"Goodberry","level":1,"school":"Transmutation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
\r\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a sprig of mistletoe","saveDcAbilityId":null,"healing":"","healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":246,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2126_136","type":"bonus","subType":"hit-points","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":1,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"10 Berries (1 can be eaten per action)","friendlyTypeName":"Bonus","friendlySubtypeName":"Hit Points","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Healing"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}]}],"customItems":[],"campaign":{"name":"Chains of Demonfire","description":"Alexander's Sharon Campaign.
","link":"/campaigns/317578","publicNotes":"","dmUserId":101223978,"dmUsername":"TheJinx824","characters":[{"userId":100022322,"username":"uruzrune","characterId":1480623,"characterName":"uruzrune's Character","characterUrl":"/profile/uruzrune/characters/1480623","avatarUrl":"","privacyType":3},{"userId":101436970,"username":"JoshSamBob","characterId":7630543,"characterName":"Oskar Goldentongue","characterUrl":"/profile/JoshSamBob/characters/7630543","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/285/150/150/636377867001757468.jpeg","privacyType":3},{"userId":101223978,"username":"GnomeTink","characterId":7673407,"characterName":"Felicks Moon Shaddowalker","characterUrl":"/profile/GnomeTink/characters/7673407","avatarUrl":"","privacyType":3},{"userId":100135463,"username":"Grimjack2600","characterId":7695641,"characterName":"Merric Doomseer","characterUrl":"/profile/Grimjack2600/characters/7695641","avatarUrl":"","privacyType":3},{"userId":101354517,"username":"LostAndForgotten","characterId":7730206,"characterName":"Veriden Osterbek","characterUrl":"/profile/LostAndForgotten/characters/7730206","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/5086/154/150/150/636817116402103316.jpeg","privacyType":3},{"userId":100592020,"username":"silinx","characterId":7746733,"characterName":"Dath O'Mir","characterUrl":"/profile/silinx/characters/7746733","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/178/150/150/636377835492897814.jpeg","privacyType":3}]},"creatures":[]},"characterConfiguration":{"startingEquipmentType":3,"abilityScoreType":3,"showHelpText":false},"characterData":{"backgrounds":[{"id":7,"entityTypeId":1669830167,"name":"Acolyte","description":"You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.
\r\nChoose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.
\r\n\r\n\r\nFEATURE: SHELTER OF THE FAITHFUL
\r\nAs an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
\r\nYou might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
\r\n
Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI idolize a particular hero of my faith, and constantly refer to that person’s deeds and example. | \r\n
2 | \r\nI can find common ground between the fiercest enemies, empathizing with them and always working toward peace. | \r\n
3 | \r\nI see omens in every event and action. The gods try to speak to us, we just need to listen. | \r\n
4 | \r\nNothing can shake my optimistic attitude. | \r\n
5 | \r\nI quote (or misquote) sacred texts and proverbs in almost every situation. | \r\n
6 | \r\nI am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. | \r\n
7 | \r\nI’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. | \r\n
8 | \r\nI’ve spent so long in the temple that I have little practical experience dealing with people in the outside world. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nTradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) | \r\n
2 | \r\nCharity. I always try to help those in need, no matter what the personal cost. (Good) | \r\n
3 | \r\nChange. We must help bring about the changes the gods are constantly working in the world. (Chaotic) | \r\n
4 | \r\nPower. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful) | \r\n
5 | \r\nFaith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) | \r\n
6 | \r\nAspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would die to recover an ancient relic of my faith that was lost long ago. | \r\n
2 | \r\nI will someday get revenge on the corrupt temple hierarchy who branded me a heretic. | \r\n
3 | \r\nI owe my life to the priest who took me in when my parents died. | \r\n
4 | \r\nEverything I do is for the common people. | \r\n
5 | \r\nI will do anything to protect the temple where I served. | \r\n
6 | \r\nI seek to preserve a sacred text that my enemies consider heretical and seek to destroy. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI judge others harshly, and myself even more severely. | \r\n
2 | \r\nI put too much trust in those who wield power within my temple’s hierarchy. | \r\n
3 | \r\nMy piety sometimes leads me to blindly trust those that profess faith in my god. | \r\n
4 | \r\nI am inflexible in my thinking. | \r\n
5 | \r\nI am suspicious of strangers and expect the worst of them. | \r\n
6 | \r\nOnce I pick a goal, I become obsessed with it to the detriment of everything else in my life. | \r\n
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.
\r\nChoose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.
","skillProficienciesDescription":"Insight, Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp","featureName":"Shelter of the Faithful","featureDescription":"As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
\r\nYou might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
\r\nAcolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
\r\nYou have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
\r\nYou know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
\r\nSkill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit
Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.
\r\nd6 | \r\nScam | \r\n
---|---|
1 | \r\nI cheat at games of chance. | \r\n
2 | \r\nI shave coins or forge documents. | \r\n
3 | \r\nI insinuate myself into people’s lives to prey on their weakness and secure their fortunes. | \r\n
4 | \r\nI put on new identities like clothes. | \r\n
5 | \r\nI run sleight-of-hand cons on street corners. | \r\n
6 | \r\nI convince people that worthless junk is worth their hard-earned money. | \r\n
\r\n\r\nFEATURE: FALSE IDENTITY
\r\nYou have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
\r\n
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI fall in and out of love easily, and am always pursuing someone. | \r\n
2 | \r\nI have a joke for every occasion, especially occasions where humor is inappropriate. | \r\n
3 | \r\nFlattery is my preferred trick for getting what I want. | \r\n
4 | \r\nI’m a born gambler who can’t resist taking a risk for a potential payoff. | \r\n
5 | \r\nI lie about almost everything, even when there’s no good reason to. | \r\n
6 | \r\nSarcasm and insults are my weapons of choice. | \r\n
7 | \r\nI keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. | \r\n
8 | \r\nI pocket anything I see that might have some value. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nIndependence. I am a free spirit—no one tells me what to do. (Chaotic) | \r\n
2 | \r\nFairness. I never target people who can’t afford to lose a few coins. (Lawful) | \r\n
3 | \r\nCharity. I distribute the money I acquire to the people who really need it. (Good) | \r\n
4 | \r\nCreativity. I never run the same con twice. (Chaotic) | \r\n
5 | \r\nFriendship. Material goods come and go. Bonds of friendship last forever. (Good) | \r\n
6 | \r\nAspiration. I’m determined to make something of myself. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. | \r\n
2 | \r\nI owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. | \r\n
3 | \r\nSomewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her. | \r\n
4 | \r\nI come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me. | \r\n
5 | \r\nA powerful person killed someone I love. Some day soon, I’ll have my revenge. | \r\n
6 | \r\nI swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI can’t resist a pretty face. | \r\n
2 | \r\nI’m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in... | \r\n
3 | \r\nI’m convinced that no one could ever fool me the way I fool others. | \r\n
4 | \r\nI’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. | \r\n
5 | \r\nI can’t resist swindling people who are more powerful than me. | \r\n
6 | \r\nI hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough. | \r\n
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
\r\nYou know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
","skillProficienciesDescription":"Deception, Sleight of Hand","toolProficienciesDescription":"Disguise kit, Forgery kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp","featureName":"False Identity","featureDescription":"You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
","suggestedProficiencies":["Sleight of Hand","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":199,"description":"I fall in and out of love easily, and am always pursuing someone.","diceRoll":1},{"id":200,"description":"I have a joke for every occasion, especially occasions where humor is inappropriate.","diceRoll":2},{"id":201,"description":"Flattery is my preferred trick for getting what I want.","diceRoll":3},{"id":202,"description":"I’m a born gambler who can’t resist taking a risk for a potential payoff.","diceRoll":4},{"id":203,"description":"I lie about almost everything, even when there’s no good reason to.","diceRoll":5},{"id":204,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6},{"id":205,"description":"I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.","diceRoll":7},{"id":206,"description":"I pocket anything I see that might have some value.","diceRoll":8}],"ideals":[{"id":207,"description":"Independence. I am a free spirit—no one tells me what to do. (Chaotic)","diceRoll":1},{"id":208,"description":"Fairness. I never target people who can’t afford to lose a few coins. (Lawful)","diceRoll":2},{"id":209,"description":"Charity. I distribute the money I acquire to the people who really need it. (Good)","diceRoll":3},{"id":210,"description":"Creativity. I never run the same con twice. (Chaotic)","diceRoll":4},{"id":211,"description":"Friendship. Material goods come and go. Bonds of friendship last forever. (Good)","diceRoll":5},{"id":212,"description":"Aspiration. I’m determined to make something of myself. (Any)","diceRoll":6}],"bonds":[{"id":213,"description":"I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.","diceRoll":1},{"id":214,"description":"I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.","diceRoll":2},{"id":215,"description":"Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.","diceRoll":3},{"id":216,"description":"I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.","diceRoll":4},{"id":217,"description":"A powerful person killed someone I love. Some day soon, I’ll have my revenge.","diceRoll":5},{"id":218,"description":"I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.\n","diceRoll":6}],"flaws":[{"id":219,"description":"I can’t resist a pretty face.","diceRoll":1},{"id":220,"description":"I’m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...","diceRoll":2},{"id":221,"description":"I’m convinced that no one could ever fool me the way I fool others.","diceRoll":3},{"id":222,"description":"I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.","diceRoll":4},{"id":223,"description":"I can’t resist swindling people who are more powerful than me.","diceRoll":5},{"id":224,"description":"I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.","diceRoll":6}]},{"id":20,"entityTypeId":1669830167,"name":"City Watch / Investigator","description":"You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
\r\nYou might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
\r\nPerhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
\r\nEven if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
\r\nSkill Proficiencies: Athletics, Insight
Languages: Two of your choice
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
\r\n\r\nFEATURE: WATCHER'S EYE
\r\nYour experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
\r\n
Rarer than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Athletics.
\r\nUse the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.
\r\nYour bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m always polite and respectful. | \r\n
2 | \r\nI’m haunted by memories of war. I can’t get the images of violence out of my mind. | \r\n
3 | \r\nI’ve lost too many friends, and I’m slow to make new ones. | \r\n
4 | \r\nI’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. | \r\n
5 | \r\nI can stare down a hell hound without flinching. | \r\n
6 | \r\nI enjoy being strong and like breaking things. | \r\n
7 | \r\nI have a crude sense of humor. | \r\n
8 | \r\nI face problems head-on. A simple, direct solution is the best path to success. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nGreater Good. Our lot is to lay down our lives in defense of others. (Good) | \r\n
2 | \r\nResponsibility. I do what I must and obey just authority. (Lawful) | \r\n
3 | \r\nIndependence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) | \r\n
4 | \r\nMight. In life as in war, the stronger force wins. (Evil) | \r\n
5 | \r\nLive and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) | \r\n
6 | \r\nNation. My city, nation, or people are all that matter. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would still lay down my life for the people I served with. | \r\n
2 | \r\nSomeone saved my life on the battlefield. To this day, I will never leave a friend behind. | \r\n
3 | \r\nMy honor is my life. | \r\n
4 | \r\nI’ll never forget the crushing defeat my company suffered or the enemies who dealt it. | \r\n
5 | \r\nThose who fight beside me are those worth dying for. | \r\n
6 | \r\nI fight for those who cannot fight for themselves. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe monstrous enemy we faced in battle still leaves me quivering with fear. | \r\n
2 | \r\nI have little respect for anyone who is not a proven warrior. | \r\n
3 | \r\nI made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. | \r\n
4 | \r\nMy hatred of my enemies is blind and unreasoning. | \r\n
5 | \r\nI obey the law, even if the law causes misery. | \r\n
6 | \r\nI’d rather eat my armor than admit when I’m wrong. | \r\n
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
\r\nYou might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
\r\nPerhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
\r\nEven if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
","skillProficienciesDescription":"Athletics, Insight","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp","featureName":"Watcher’s Eye","featureDescription":"Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.
\r\nYour bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.
","suggestedProficiencies":["Athletics","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":357,"description":"I’m always polite and respectful.","diceRoll":1},{"id":358,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":359,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":360,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":361,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":362,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":363,"description":"I have a crude sense of humor.","diceRoll":7},{"id":364,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":365,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":366,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":367,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":368,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":369,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":370,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":371,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":372,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":373,"description":"My honor is my life.","diceRoll":3},{"id":374,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":375,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":376,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":377,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":378,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":379,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":380,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":381,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":382,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":3,"entityTypeId":1669830167,"name":"Clan Crafter","description":"The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
\nYou are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
\nSkill Proficiencies: History, Insight
Tool Proficiencies: One type of artisan’s tools
Languages: Dwarvish or one other of your choice if you already speak Dwarvish
Equipment: A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
\n\nFEATURE: RESPECT OF THE STOUT FOLK
\nAs well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
\n
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
\nYour bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.
\nd8 | \nPersonality Trait | \n
---|---|
1 | \nI believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist. | \n
2 | \nI’m a snob who looks down on those who can’t appreciate fine art. | \n
3 | \nI always want to know how things work and what makes people tick. | \n
4 | \nI’m full of witty aphorisms and have a proverb for every occasion. | \n
5 | \nI’m rude to people who lack my commitment to hard work and fair play. | \n
6 | \nI like to talk at length about my profession. | \n
7 | \nI don’t part with my money easily and will haggle tirelessly to get the best deal possible. | \n
8 | \nI’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. | \n
d6 | \nIdeal | \n
---|---|
1 | \nCommunity. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) | \n
2 | \nGenerosity. My talents were given to me so that I could use them to benefit the world. (Good) | \n
3 | \nFreedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) | \n
4 | \nGreed. I’m only in it for the money. (Evil) | \n
5 | \nPeople. I’m committed to the people I care about, not to ideals. (Neutral) | \n
6 | \nAspiration. I work hard to be the best there is at my craft. (Any) | \n
d6 | \nBond | \n
---|---|
1 | \nThe workshop where I learned my trade is the most important place in the world to me. | \n
2 | \nI created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. | \n
3 | \nI owe my guild a great debt for forging me into the person I am today. | \n
4 | \nI pursue wealth to secure someone’s love. | \n
5 | \nOne day I will return to my guild and prove that I am the greatest artisan of them all. | \n
6 | \nI will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. | \n
d6 | \nFlaw | \n
---|---|
1 | \nI’ll do anything to get my hands on something rare or priceless. | \n
2 | \nI’m quick to assume that someone is trying to cheat me. | \n
3 | \nNo one must ever learn that I once stole money from guild coffers. | \n
4 | \nI’m never satisfied with what I have—I always want more. | \n
5 | \nI would kill to acquire a noble title. | \n
6 | \nI’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. | \n
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
\nYou are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
","skillProficienciesDescription":"History, Insight","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"Dwarvish or one other of your choice if you already speak Dwarvish","equipmentDescription":"A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp","featureName":"Respect of the Stout Folk","featureDescription":"As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
\nYour bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.
","suggestedProficiencies":["History","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":12,"description":"I'm full of witty aphorisms and have a proverb for every occasion.","diceRoll":1},{"id":383,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":2},{"id":384,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":3},{"id":385,"description":"I always want to know how things work and what makes people tick.","diceRoll":4},{"id":386,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":387,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":388,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":389,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":13,"description":"Aspiration: I work hard to be the best there is at my craft. (Any)","diceRoll":1},{"id":390,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":2},{"id":391,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":3},{"id":392,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":4},{"id":393,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":5},{"id":394,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":6}],"bonds":[{"id":395,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":396,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":397,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":398,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":399,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":400,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":15,"description":"I'm never satisfied with what I have― I always want more.","diceRoll":1},{"id":401,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":2},{"id":402,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":3},{"id":403,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":4},{"id":404,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":405,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":22,"entityTypeId":1669830167,"name":"Cloistered Scholar","description":"As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn’s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of knowledge.
\nThe most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.
\nPerhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn.
\nSkill Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion
Languages: Two of your choice
Equipment: The scholar’s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
\n\nFEATURE: LIBRARY ACCESS
\nThough others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
\nYou have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with some ease.
\nAdditionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
\n
Use the tables for the sage background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar.
\nYour bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
\nd8 | \nPersonality Trait | \n
---|---|
1 | \nI use polysyllabic words that convey the impression of great erudition. | \n
2 | \nI’ve read every book in the world’s greatest libraries—or I like to boast that I have. | \n
3 | \nI’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. | \n
4 | \nThere’s nothing I like more than a good mystery. | \n
5 | \nI’m willing to listen to every side of an argument before I make my own judgment. | \n
6 | \nI . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me. | \n
7 | \nI am horribly, horribly awkward in social situations. | \n
8 | \nI’m convinced that people are always trying to steal my secrets. | \n
d6 | \nIdeal | \n
---|---|
1 | \nKnowledge. The path to power and self-improvement is through knowledge. (Neutral) | \n
2 | \nBeauty. What is beautiful points us beyond itself toward what is true. (Good) | \n
3 | \nLogic. Emotions must not cloud our logical thinking. (Lawful) | \n
4 | \nNo Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) | \n
5 | \nPower. Knowledge is the path to power and domination. (Evil) | \n
6 | \nSelf-Improvement. The goal of a life of study is the betterment of oneself. (Any) | \n
d6 | \nBond | \n
---|---|
1 | \nIt is my duty to protect my students. | \n
2 | \nI have an ancient text that holds terrible secrets that must not fall into the wrong hands. | \n
3 | \nI work to preserve a library, university, scriptorium, or monastery. | \n
4 | \nMy life’s work is a series of tomes related to a specific field of lore. | \n
5 | \nI’ve been searching my whole life for the answer to a certain question. | \n
6 | \nI sold my soul for knowledge. I hope to do great deeds and win it back. | \n
d6 | \nFlaw | \n
---|---|
1 | \nI am easily distracted by the promise of information. | \n
2 | \nMost people scream and run when they see a demon. I stop and take notes on its anatomy. | \n
3 | \nUnlocking an ancient mystery is worth the price of a civilization. | \n
4 | \nI overlook obvious solutions in favor of complicated ones. | \n
5 | \nI speak without really thinking through my words, invariably insulting others. | \n
6 | \nI can’t keep a secret to save my life, or anyone else’s. | \n
","snippet":null,"shortDescription":"
As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn’s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of knowledge.
\nThe most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.
\nPerhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn.
","skillProficienciesDescription":"History, plus your choice of one from among Arcana, Nature, and Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"The scholar’s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp","featureName":"Library Access","featureDescription":"Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
\nYou have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with some ease.
\nAdditionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the sage background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar.
\nYour bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
","suggestedProficiencies":["History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":406,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":407,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":408,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":409,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":410,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":411,"description":"I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . .to me.","diceRoll":6},{"id":412,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":413,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":414,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":415,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":416,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":417,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":418,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":419,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":420,"description":"It is my duty to protect my students.","diceRoll":1},{"id":421,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":422,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":423,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":424,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":425,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":426,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":427,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":428,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":429,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":430,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":431,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":23,"entityTypeId":1669830167,"name":"Courtier","description":"In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.
\r\nYou might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
\r\nEven if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
\r\nSkill Proficiencies: Insight, Persuasion
Languages: Two of your choice
Equipment: A set of fine clothes and a pouch containing 5 gp
\r\n\r\nFEATURE: COURT FUNCTIONARY
\r\nYour knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
\r\n
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a courtier.
\r\nThe noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist. | \r\n
2 | \r\nI’m a snob who looks down on those who can’t appreciate fine art. | \r\n
3 | \r\nI always want to know how things work and what makes people tick. | \r\n
4 | \r\nI’m full of witty aphorisms and have a proverb for every occasion. | \r\n
5 | \r\nI’m rude to people who lack my commitment to hard work and fair play. | \r\n
6 | \r\nI like to talk at length about my profession. | \r\n
7 | \r\nI don’t part with my money easily and will haggle tirelessly to get the best deal possible. | \r\n
8 | \r\nI’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nCommunity. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) | \r\n
2 | \r\nGenerosity. My talents were given to me so that I could use them to benefit the world. (Good) | \r\n
3 | \r\nFreedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) | \r\n
4 | \r\nGreed. I’m only in it for the money. (Evil) | \r\n
5 | \r\nPeople. I’m committed to the people I care about, not to ideals. (Neutral) | \r\n
6 | \r\nAspiration. I work hard to be the best there is at my craft. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nThe workshop where I learned my trade is the most important place in the world to me. | \r\n
2 | \r\nI created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. | \r\n
3 | \r\nI owe my guild a great debt for forging me into the person I am today. | \r\n
4 | \r\nI pursue wealth to secure someone’s love. | \r\n
5 | \r\nOne day I will return to my guild and prove that I am the greatest artisan of them all. | \r\n
6 | \r\nI will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI’ll do anything to get my hands on something rare or priceless. | \r\n
2 | \r\nI’m quick to assume that someone is trying to cheat me. | \r\n
3 | \r\nNo one must ever learn that I once stole money from guild coffers. | \r\n
4 | \r\nI’m never satisfied with what I have—I always want more. | \r\n
5 | \r\nI would kill to acquire a noble title. | \r\n
6 | \r\nI’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. | \r\n
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.
\r\nYou might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
\r\nEven if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A set of fine clothes and a pouch containing 5 gp","featureName":"Court Functionary","featureDescription":"Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a courtier.
\r\nThe noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":432,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":1},{"id":433,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":434,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":435,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":436,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":437,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":438,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":439,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":440,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":441,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":442,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":443,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":444,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":445,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":446,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":447,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":448,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":449,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":450,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":451,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":452,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":453,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":454,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":455,"description":"I’m never satisfied with what I have—I always want more.","diceRoll":4},{"id":456,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":457,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":8,"entityTypeId":1669830167,"name":"Criminal / Spy","description":"You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
\r\nThere are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.
\r\nd8 | \r\nSpecialty | \r\n
---|---|
1 | \r\nBlackmailer | \r\n
2 | \r\nBurglar | \r\n
3 | \r\nEnforcer | \r\n
4 | \r\nFence | \r\n
5 | \r\nHighway robber | \r\n
6 | \r\nHired killer | \r\n
7 | \r\nPickpocket | \r\n
8 | \r\nSmuggler | \r\n
\r\n\r\nFEATURE: CRIMINAL CONTACT
\r\nYou have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
\r\n
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.
\r\nCriminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI always have a plan for what to do when things go wrong. | \r\n
2 | \r\nI am always calm, no matter what the situation. I never raise my voice or let my emotions control me. | \r\n
3 | \r\nThe first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. | \r\n
4 | \r\nI would rather make a new friend than a new enemy. | \r\n
5 | \r\nI am incredibly slow to trust. Those who seem the fairest often have the most to hide. | \r\n
6 | \r\nI don’t pay attention to the risks in a situation. Never tell me the odds. | \r\n
7 | \r\nThe best way to get me to do something is to tell me I can’t do it. | \r\n
8 | \r\nI blow up at the slightest insult. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nHonor. I don’t steal from others in the trade. (Lawful) | \r\n
2 | \r\nFreedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) | \r\n
3 | \r\nCharity. I steal from the wealthy so that I can help people in need. (Good) | \r\n
4 | \r\nGreed. I will do whatever it takes to become wealthy. (Evil) | \r\n
5 | \r\nPeople. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) | \r\n
6 | \r\nRedemption. There’s a spark of good in everyone. (Good) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI’m trying to pay off an old debt I owe to a generous benefactor. | \r\n
2 | \r\nMy ill-gotten gains go to support my family. | \r\n
3 | \r\nSomething important was taken from me, and I aim to steal it back. | \r\n
4 | \r\nI will become the greatest thief that ever lived. | \r\n
5 | \r\nI’m guilty of a terrible crime. I hope I can redeem myself for it. | \r\n
6 | \r\nSomeone I loved died because of I mistake I made. That will never happen again. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nWhen I see something valuable, I can’t think about anything but how to steal it. | \r\n
2 | \r\nWhen faced with a choice between money and my friends, I usually choose the money. | \r\n
3 | \r\nIf there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. | \r\n
4 | \r\nI have a “tell” that reveals when I’m lying. | \r\n
5 | \r\nI turn tail and run when things look bad. | \r\n
6 | \r\nAn innocent person is in prison for a crime that I committed. I’m okay with that. | \r\n
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
","skillProficienciesDescription":"Deception, Stealth","toolProficienciesDescription":"One type of gaming set, thieves’ tools","languagesDescription":"","equipmentDescription":"A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Criminal Contact","featureDescription":"You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
","suggestedProficiencies":["Stealth","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":69,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":70,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":71,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":72,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":73,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":74,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":75,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":76,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":77,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":78,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":79,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":80,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":81,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":82,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":83,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":84,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":85,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":86,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":87,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":88,"description":"Someone I loved died because of I mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":89,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":90,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":91,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":92,"description":"I have a “tell” that reveals when I’m lying.","diceRoll":4},{"id":93,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":94,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":14,"entityTypeId":1669830167,"name":"Entertainer","description":"You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
\r\nSkill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Equipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.
\r\nd10 | \r\nEntertainer Routine | \r\n
---|---|
1 | \r\nActor | \r\n
2 | \r\nDancer | \r\n
3 | \r\nFire-eater | \r\n
4 | \r\nJester | \r\n
5 | \r\nJuggler | \r\n
6 | \r\nInstrumentalist | \r\n
7 | \r\nPoet | \r\n
8 | \r\nSinger | \r\n
9 | \r\nStoryteller | \r\n
10 | \r\nTumbler | \r\n
\r\n\r\nFEATURE: BY POPULAR DEMAND
\r\nYou can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
\r\n
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
\r\nSuccessful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI know a story relevant to almost every situation. | \r\n
2 | \r\nWhenever I come to a new place, I collect local rumors and spread gossip. | \r\n
3 | \r\nI’m a hopeless romantic, always searching for that “special someone.” | \r\n
4 | \r\nNobody stays angry at me or around me for long, since I can defuse any amount of tension. | \r\n
5 | \r\nI love a good insult, even one directed at me. | \r\n
6 | \r\nI get bitter if I’m not the center of attention. | \r\n
7 | \r\nI’ll settle for nothing less than perfection. | \r\n
8 | \r\nI change my mood or my mind as quickly as I change key in a song. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nBeauty. When I perform, I make the world better than it was. (Good) | \r\n
2 | \r\nTradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful) | \r\n
3 | \r\nCreativity. The world is in need of new ideas and bold action. (Chaotic) | \r\n
4 | \r\nGreed. I’m only in it for the money and fame. (Evil) | \r\n
5 | \r\nPeople. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral) | \r\n
6 | \r\nHonesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nMy instrument is my most treasured possession, and it reminds me of someone I love. | \r\n
2 | \r\nSomeone stole my precious instrument, and someday I’ll get it back. | \r\n
3 | \r\nI want to be famous, whatever it takes. | \r\n
4 | \r\nI idolize a hero of the old tales and measure my deeds against that person’s. | \r\n
5 | \r\nI will do anything to prove myself superior to my hated rival. | \r\n
6 | \r\nI would do anything for the other members of my old troupe. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI’ll do anything to win fame and renown. | \r\n
2 | \r\nI’m a sucker for a pretty face. | \r\n
3 | \r\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around. | \r\n
4 | \r\nI once satirized a noble who still wants my head. It was a mistake that I will likely repeat. | \r\n
5 | \r\nI have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. | \r\n
6 | \r\nDespite my best efforts, I am unreliable to my friends. | \r\n
","snippet":"","shortDescription":"
You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":225,"description":"I know a story relevant to almost every situation.","diceRoll":1},{"id":226,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.","diceRoll":2},{"id":227,"description":"I’m a hopeless romantic, always searching for that “special someone.”","diceRoll":3},{"id":228,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.","diceRoll":4},{"id":229,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":230,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":231,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":232,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":233,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":234,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":235,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":236,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":237,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":238,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":239,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":240,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":241,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":242,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":243,"description":"\tI will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":244,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":245,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":246,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":247,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":248,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":249,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":250,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":24,"entityTypeId":1669830167,"name":"Faction Agent","description":"Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, and heart.
\r\nAs a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.
\r\nSkill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction
Languages: Two of your choice
Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
\r\nThe Harpers: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
\r\nThe Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
\r\nThe Emerald Enclave: Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature.
\r\nThe Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance’s ideals.
\r\nThe Zhentarim: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
\r\n\r\n\r\nFEATURE: SAFE HAVEN
\r\nAs a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
\r\n
Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
\r\nYour bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI idolize a particular hero of my faith, and constantly refer to that person’s deeds and example. | \r\n
2 | \r\nI can find common ground between the fiercest enemies, empathizing with them and always working toward peace. | \r\n
3 | \r\nI see omens in every event and action. The gods try to speak to us, we just need to listen. | \r\n
4 | \r\nNothing can shake my optimistic attitude. | \r\n
5 | \r\nI quote (or misquote) sacred texts and proverbs in almost every situation. | \r\n
6 | \r\nI am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. | \r\n
7 | \r\nI’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. | \r\n
8 | \r\nI’ve spent so long in the temple that I have little practical experience dealing with people in the outside world. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nTradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) | \r\n
2 | \r\nCharity. I always try to help those in need, no matter what the personal cost. (Good) | \r\n
3 | \r\nChange. We must help bring about the changes the gods are constantly working in the world. (Chaotic) | \r\n
4 | \r\nPower. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful) | \r\n
5 | \r\nFaith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) | \r\n
6 | \r\nAspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would die to recover an ancient relic of my faith that was lost long ago. | \r\n
2 | \r\nI will someday get revenge on the corrupt temple hierarchy who branded me a heretic. | \r\n
3 | \r\nI owe my life to the priest who took me in when my parents died. | \r\n
4 | \r\nEverything I do is for the common people. | \r\n
5 | \r\nI will do anything to protect the temple where I served. | \r\n
6 | \r\nI seek to preserve a sacred text that my enemies consider heretical and seek to destroy. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI judge others harshly, and myself even more severely. | \r\n
2 | \r\nI put too much trust in those who wield power within my temple’s hierarchy. | \r\n
3 | \r\nMy piety sometimes leads me to blindly trust those that profess faith in my god. | \r\n
4 | \r\nI am inflexible in my thinking. | \r\n
5 | \r\nI am suspicious of strangers and expect the worst of them. | \r\n
6 | \r\nOnce I pick a goal, I become obsessed with it to the detriment of everything else in my life. | \r\n
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, and heart.
\r\nAs a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.
","skillProficienciesDescription":"Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp","featureName":"Safe Haven","featureDescription":"As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
\r\nYour bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
","suggestedProficiencies":["Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":458,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":459,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":460,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":461,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":462,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":463,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":464,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":465,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":466,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":467,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":468,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":469,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":470,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":471,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":472,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":473,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":474,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":475,"description":"Everything I do is for the common people.","diceRoll":4},{"id":476,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":477,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":478,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":479,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":480,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":481,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":482,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":483,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":25,"entityTypeId":1669830167,"name":"Far Traveler","description":"Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.
\r\nYou aren’t one of those folk.
\r\nYou are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.
\r\nAlthough you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
\r\nSkill Proficiencies: Insight, Perception
Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland
Languages: Any one of your choice
Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
\r\nd6 | \r\nReason | \r\nd6 | \r\nReason | \r\n
---|---|---|---|
1 | \r\nEmissary | \r\n4 | \r\nPilgrim | \r\n
2 | \r\nExile | \r\n5 | \r\nSightseer | \r\n
3 | \r\nFugitive | \r\n6 | \r\nWanderer | \r\n
The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
\r\nEvermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your homeland.
\r\nMost of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society.
\r\nHalruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.
\r\nHalruaans usually make their journeys into Faerûn for personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
\r\nKara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term they use for everyone who shares your origin.
\r\nThe folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over.
\r\nMulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
\r\nThose who leave behind Mulhorand’s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or because you have made too many enemies among the desert communities of your home.
\r\nSossal. Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white.
\r\nSossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly terrible or seek something incredibly important.
\r\nZakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few of them stray as far from home as you have.
\r\nYou might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
\r\nThe Underdark. Though your home is physically closer to the Sword Coast than the other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child.
\r\nIf you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren’t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
\r\n\r\n\r\nFeature: All Eyes on You
\r\nYour accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
\r\nYou can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
\r\n
d6 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own. | \r\n
2 | \r\nI have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. | \r\n
3 | \r\nI have a strong code of honor or sense of propriety that others don’t comprehend. | \r\n
4 | \r\nI express affection or contempt in ways that are unfamiliar to others. | \r\n
5 | \r\nI begin or end my day with small traditional rituals that are unfamiliar to those around me. | \r\n
6 | \r\nSarcasm and insults are my weapons of choice. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nOpen. I have much to learn from the kindly folk I meet along my way. (Good) | \r\n
2 | \r\nReserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) | \r\n
3 | \r\nAdventure. I’m far from home, and everything is strange and wonderful! (Chaotic) | \r\n
4 | \r\nCunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil) | \r\n
5 | \r\nInquisitive. Everything is new, but I have a thirst to learn. (Neutral) | \r\n
6 | \r\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nSo long as I have this token from my homeland, I can face any adversity in this strange land. | \r\n
2 | \r\nThe gods of my people are a comfort to me so far from home. | \r\n
3 | \r\nI hold no greater cause than my service to my people. | \r\n
4 | \r\nMy freedom is my most precious possession. I’ll never let anyone take it from me again. | \r\n
5 | \r\nI’m fascinated by the beauty and wonder of this new land. | \r\n
6 | \r\nThough I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land. | \r\n
2 | \r\nI pretend not to understand the local language in order to avoid interactions I would rather not have. | \r\n
3 | \r\nI have a weakness for the new intoxicants and other pleasures of this land. | \r\n
4 | \r\nI don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me. | \r\n
5 | \r\nI consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst. | \r\n
6 | \r\nI have a weakness for the exotic beauty of the people of these lands. | \r\n
","snippet":"","shortDescription":"
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.
\r\nYou aren’t one of those folk.
\r\nYou are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.
\r\nAlthough you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
","skillProficienciesDescription":"Insight, Perception","toolProficienciesDescription":"Any one musical instrument or gaming set of your choice, likely something native to your homeland","languagesDescription":"Any one of your choice","equipmentDescription":"One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp","featureName":"All Eyes on You","featureDescription":"Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
\r\nYou can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"These are the suggested characteristics for Far Traveler.
","suggestedProficiencies":["Insight","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":484,"description":"I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.","diceRoll":1},{"id":485,"description":"I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.","diceRoll":2},{"id":486,"description":"I have a strong code of honor or sense of propriety that others don’t comprehend.","diceRoll":3},{"id":487,"description":"I express affection or contempt in ways that are unfamiliar to others.","diceRoll":4},{"id":488,"description":"I begin or end my day with small traditional rituals that are unfamiliar to those around me.","diceRoll":5},{"id":489,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6}],"ideals":[{"id":490,"description":"Open. I have much to learn from the kindly folk I meet along my way. (Good)","diceRoll":1},{"id":491,"description":"Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)","diceRoll":2},{"id":492,"description":"Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)","diceRoll":3},{"id":493,"description":"Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)","diceRoll":4},{"id":494,"description":"Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)","diceRoll":5},{"id":495,"description":"Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)","diceRoll":6}],"bonds":[{"id":496,"description":"So long as I have this token from my homeland, I can face any adversity in this strange land.","diceRoll":1},{"id":497,"description":"The gods of my people are a comfort to me so far from home.","diceRoll":2},{"id":498,"description":"I hold no greater cause than my service to my people.","diceRoll":3},{"id":499,"description":"My freedom is my most precious possession. I’ll never let anyone take it from me again.","diceRoll":4},{"id":500,"description":"I’m fascinated by the beauty and wonder of this new land.","diceRoll":5},{"id":501,"description":"Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.","diceRoll":6}],"flaws":[{"id":502,"description":"I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.","diceRoll":1},{"id":503,"description":"I pretend not to understand the local language in order to avoid interactions I would rather not have.","diceRoll":2},{"id":504,"description":"I have a weakness for the new intoxicants and other pleasures of this land.","diceRoll":3},{"id":505,"description":"I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.","diceRoll":4},{"id":506,"description":"I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.","diceRoll":5},{"id":507,"description":"I have a weakness for the exotic beauty of the people of these lands.","diceRoll":6}]},{"id":9,"entityTypeId":1669830167,"name":"Folk Hero","description":"You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
\r\nYou previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.
\r\nd10 | \r\nDefining Event | \r\n
---|---|
1 | \r\nI stood up to a tyrant’s agents. | \r\n
2 | \r\nI saved people during a natural disaster. | \r\n
3 | \r\nI stood alone against a terrible monster. | \r\n
4 | \r\nI stole from a corrupt merchant to help the poor. | \r\n
5 | \r\nI led a militia to fight off an invading army. | \r\n
6 | \r\nI broke into a tyrant’s castle and stole weapons to arm the people. | \r\n
7 | \r\nI trained the peasantry to use farm implements as weapons against a tyrant’s soldiers. | \r\n
8 | \r\nA lord rescinded an unpopular decree after I led a symbolic act of protest against it. | \r\n
9 | \r\nA celestial, fey, or similar creature gave me a blessing or revealed my secret origin. | \r\n
10 | \r\nRecruited into a lord’s army, I rose to leadership and was commended for my heroism. | \r\n
\r\n\r\nFEATURE: RUSTIC HOSPITALITY
\r\nSince you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
\r\n
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI judge people by their actions, not their words. | \r\n
2 | \r\nIf someone is in trouble, I’m always ready to lend help. | \r\n
3 | \r\nWhen I set my mind to something, I follow through no matter what gets in my way. | \r\n
4 | \r\nI have a strong sense of fair play and always try to find the most equitable solution to arguments. | \r\n
5 | \r\nI’m confident in my own abilities and do what I can to instill confidence in others. | \r\n
6 | \r\nThinking is for other people. I prefer action. | \r\n
7 | \r\nI misuse long words in an attempt to sound smarter. | \r\n
8 | \r\nI get bored easily. When am I going to get on with my destiny? | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. People deserve to be treated with dignity and respect. (Good) | \r\n
2 | \r\nFairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) | \r\n
3 | \r\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic) | \r\n
4 | \r\nMight. If I become strong, I can take what I want—what I deserve. (Evil) | \r\n
5 | \r\nSincerity. There’s no good in pretending to be something I’m not. (Neutral) | \r\n
6 | \r\nDestiny. Nothing and no one can steer me away from my higher calling. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI have a family, but I have no idea where they are. One day, I hope to see them again. | \r\n
2 | \r\nI worked the land, I love the land, and I will protect the land. | \r\n
3 | \r\nA proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. | \r\n
4 | \r\nMy tools are symbols of my past life, and I carry them so that I will never forget my roots. | \r\n
5 | \r\nI protect those who cannot protect themselves. | \r\n
6 | \r\nI wish my childhood sweetheart had come with me to pursue my destiny. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe tyrant who rules my land will stop at nothing to see me killed. | \r\n
2 | \r\nI’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. | \r\n
3 | \r\nThe people who knew me when I was young know my shameful secret, so I can never go home again. | \r\n
4 | \r\nI have a weakness for the vices of the city, especially hard drink. | \r\n
5 | \r\nSecretly, I believe that things would be better if I were a tyrant lording over the land. | \r\n
6 | \r\nI have trouble trusting in my allies. | \r\n
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"One type of artisan’s tools, vehicles (land)","languagesDescription":"","equipmentDescription":"A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp","featureName":"Rustic Hospitality","featureDescription":"Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.
","suggestedProficiencies":["Animal Handling","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":95,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":96,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":97,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":98,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":99,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":100,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":101,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":102,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":103,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":104,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":105,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":106,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":107,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":108,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":109,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":110,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":111,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":112,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":113,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":114,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":115,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":116,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":117,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":118,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":119,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":120,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":33,"entityTypeId":1669830167,"name":"Gladiator","description":"A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.
\r\nSkill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Equipment: A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
\r\n\r\nFEATURE: BY POPULAR DEMAND
\r\nYou can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
\r\n
Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI know a story relevant to almost every situation. | \r\n
2 | \r\nWhenever I come to a new place, I collect local rumors and spread gossip. | \r\n
3 | \r\nI’m a hopeless romantic, always searching for that “special someone.” | \r\n
4 | \r\nNobody stays angry at me or around me for long, since I can defuse any amount of tension. | \r\n
5 | \r\nI love a good insult, even one directed at me. | \r\n
6 | \r\nI get bitter if I’m not the center of attention. | \r\n
7 | \r\nI’ll settle for nothing less than perfection. | \r\n
8 | \r\nI change my mood or my mind as quickly as I change key in a song. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nBeauty. When I perform, I make the world better than it was. (Good) | \r\n
2 | \r\nTradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful) | \r\n
3 | \r\nCreativity. The world is in need of new ideas and bold action. (Chaotic) | \r\n
4 | \r\nGreed. I’m only in it for the money and fame. (Evil) | \r\n
5 | \r\nPeople. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral) | \r\n
6 | \r\nHonesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy instrument is my most treasured possession, and it reminds me of someone I love. | \r\n
2 | \r\nSomeone stole my precious instrument, and someday I’ll get it back. | \r\n
3 | \r\nI want to be famous, whatever it takes. | \r\n
4 | \r\nI idolize a hero of the old tales and measure my deeds against that person’s. | \r\n
5 | \r\nI will do anything to prove myself superior to my hated rival. | \r\n
6 | \r\nI would do anything for the other members of my old troupe. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’ll do anything to win fame and renown. | \r\n
2 | \r\nI’m a sucker for a pretty face. | \r\n
3 | \r\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around. | \r\n
4 | \r\nI once satirized a noble who still wants my head. It was a mistake that I will likely repeat. | \r\n
5 | \r\nI have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. | \r\n
6 | \r\nDespite my best efforts, I am unreliable to my friends. | \r\n
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.
","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":716,"description":"I know a story relevant to almost every situation.\t","diceRoll":1},{"id":717,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.\t","diceRoll":2},{"id":718,"description":"I’m a hopeless romantic, always searching for that “special someone.”\t","diceRoll":3},{"id":719,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.\t","diceRoll":4},{"id":720,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":721,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":722,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":723,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":724,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":725,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":726,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":727,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":728,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":729,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":730,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":731,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":732,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":733,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":734,"description":"I will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":735,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":736,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":737,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":738,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":739,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":740,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":741,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":15,"entityTypeId":1669830167,"name":"Guild Artisan / Guild Merchant","description":"You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
\r\nSkill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.
\r\nd20 | \r\nGuild Business | \r\n
---|---|
1 | \r\nAlchemists and apothecaries | \r\n
2 | \r\nArmorers, locksmiths, and finesmiths | \r\n
3 | \r\nBrewers, distillers, and vintners | \r\n
4 | \r\nCalligraphers, scribes, and scriveners | \r\n
5 | \r\nCarpenters, roofers, and plasterers | \r\n
6 | \r\nCartographers, surveyors, and chart-makers | \r\n
7 | \r\nCobblers and shoemakers | \r\n
8 | \r\nCooks and bakers | \r\n
9 | \r\nGlassblowers and glaziers | \r\n
10 | \r\nJewelers and gemcutters | \r\n
11 | \r\nLeatherworkers, skinners, and tanners | \r\n
12 | \r\nMasons and stonecutters | \r\n
13 | \r\nPainters, limners, and sign-makers | \r\n
14 | \r\nPotters and tile-makers | \r\n
15 | \r\nShipwrights and sailmakers | \r\n
16 | \r\nSmiths and metal-forgers | \r\n
17 | \r\nTinkers, pewterers, and casters | \r\n
18 | \r\nWagon-makers and wheelwrights | \r\n
19 | \r\nWeavers and dyers | \r\n
20 | \r\nWoodcarvers, coopers, and bowyers | \r\n
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.
\r\n\r\n\r\nFEATURE: GUILD MEMBERSHIP
\r\nAs an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
\r\nGuilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.
\r\nYou must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
\r\n
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.
\r\nGuild artisans are among the most ordinary people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist. | \r\n
2 | \r\nI’m a snob who looks down on those who can’t appreciate fine art. | \r\n
3 | \r\nI always want to know how things work and what makes people tick. | \r\n
4 | \r\nI’m full of witty aphorisms and have a proverb for every occasion. | \r\n
5 | \r\nI’m rude to people who lack my commitment to hard work and fair play. | \r\n
6 | \r\nI like to talk at length about my profession. | \r\n
7 | \r\nI don’t part with my money easily and will haggle tirelessly to get the best deal possible. | \r\n
8 | \r\nI’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nCommunity. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) | \r\n
2 | \r\nGenerosity. My talents were given to me so that I could use them to benefit the world. (Good) | \r\n
3 | \r\nFreedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) | \r\n
4 | \r\nGreed. I’m only in it for the money. (Evil) | \r\n
5 | \r\nPeople. I’m committed to the people I care about, not to ideals. (Neutral) | \r\n
6 | \r\nAspiration. I work hard to be the best there is at my craft. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nThe workshop where I learned my trade is the most important place in the world to me. | \r\n
2 | \r\nI created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. | \r\n
3 | \r\nI owe my guild a great debt for forging me into the person I am today. | \r\n
4 | \r\nI pursue wealth to secure someone’s love. | \r\n
5 | \r\nOne day I will return to my guild and prove that I am the greatest artisan of them all. | \r\n
6 | \r\nI will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI’ll do anything to get my hands on something rare or priceless. | \r\n
2 | \r\nI’m quick to assume that someone is trying to cheat me. | \r\n
3 | \r\nNo one must ever learn that I once stole money from guild coffers. | \r\n
4 | \r\nI’m never satisfied with what I have — I always want more. | \r\n
5 | \r\nI would kill to acquire a noble title. | \r\n
6 | \r\nI’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. | \r\n
","snippet":"","shortDescription":"
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"One of your choice","equipmentDescription":"A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp","featureName":"Guild Membership","featureDescription":"As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
\r\nGuilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.
\r\nYou must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness.
","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":"","spellsPreDescription":"","spellsPostDescription":"","personalityTraits":[{"id":16,"description":"I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.","diceRoll":1},{"id":17,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":18,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":19,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":20,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":21,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":23,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":24,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":25,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":26,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":27,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":28,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":29,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":30,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":31,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":32,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":33,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":34,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":35,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":36,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":37,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":38,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":39,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":40,"description":"I’m never satisfied with what I have — I always want more.","diceRoll":4},{"id":41,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":42,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
\r\nSkill Proficiencies: Choose two of Arcana, Investigation, Religion, or Survival
\r\nLanguages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
\r\nEquipment: Monster hunter’s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix)
\r\n\r\n\r\nMONSTER HUNTER'S PACK
\r\nYou can buy a monster hunter’s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.
\r\n
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
\r\nPrior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
\r\nHarrowing Event
\r\nd10 | \r\nEvent | \r\n
---|---|
1 | \r\nA monster that slaughtered dozens of innocent people spared your life, and you don’t know why. | \r\n
2 | \r\nYou were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. | \r\n
3 | \r\nAn apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. | \r\n
4 | \r\nYour family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. | \r\n
5 | \r\nAn oni took your sibling one cold, dark night, and you were unable to stop it. | \r\n
6 | \r\nYou were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. | \r\n
7 | \r\nA hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. | \r\n
8 | \r\nYou opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. | \r\n
9 | \r\nA fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. | \r\n
10 | \r\nYou did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. | \r\n
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
\r\nPersonality Traits
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI don’t run from evil. Evil runs from me. | \r\n
2 | \r\nI like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. | \r\n
3 | \r\nI spend money freely and live life to the fullest, knowing that tomorrow I might die. | \r\n
4 | \r\nI live for the thrill of the hunt. | \r\n
5 | \r\nI don’t talk about the thing that torments me. I’d rather not burden others with my curse. | \r\n
6 | \r\nI expect danger around every corner. | \r\n
7 | \r\nI refuse to become a victim, and I will not allow others to be victimized. | \r\n
8 | \r\nI put no trust in divine beings. | \r\n
Ideals
\r\nd6 | \r\nIdeal | \r\n
---|---|
1 | \r\nI try to help those in need, no matter what the personal cost. (Good) | \r\n
2 | \r\nI’ll stop the spirits that haunt me or die trying. (Any) | \r\n
3 | \r\nI kill monsters to make the world a safer place, and to exorcise my own demons. (Good) | \r\n
4 | \r\nI have a dark calling that puts me above the law. (Chaotic) | \r\n
5 | \r\nI like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) | \r\n
6 | \r\nI’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) | \r\n
Bonds
\r\nd6 | \r\nBond | \r\n
---|---|
1 | \r\nI keep my thoughts and discoveries in a journal. My journal is my legacy. | \r\n
2 | \r\nI would sacrifice my life and my soul to protect the innocent. | \r\n
3 | \r\nMy torment drove away the person I love. I strive to win back the love I’ve lost. | \r\n
4 | \r\nA terrible guilt consumes me. I hope that I can find redemption through my actions. | \r\n
5 | \r\nThere’s evil in me, I can feel it. It must never be set free. | \r\n
6 | \r\nI have a child to protect. I must make the world a safer place for him (or her). | \r\n
Flaws
\r\nd6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI have certain rituals that I must follow every day. I can never break them. | \r\n
2 | \r\nI assume the worst in people. | \r\n
3 | \r\nI feel no compassion for the dead. They’re the lucky ones. | \r\n
4 | \r\nI have an addiction. | \r\n
5 | \r\nI am a purveyor of doom and gloom who lives in a world without hope. | \r\n
6 | \r\nI talk to spirits that no one else can see. | \r\n
When rolling for a trinket, consider using this table, which is designed for a gothic game.
\r\nTrinkets
\r\nd100 | \r\nTrinket | \r\n
---|---|
01–02 | \r\nA picture you drew as a child of your imaginary friend | \r\n
03–04 | \r\nA lock that opens when blood is dripped in its keyhole | \r\n
05–06 | \r\nClothes stolen from a scarecrow | \r\n
07–08 | \r\nA spinning top carved with four faces: happy, sad, wrathful, and dead | \r\n
09–10 | \r\nThe necklace of a sibling who died on the day you were born | \r\n
11–12 | \r\nA wig from someone executed by beheading | \r\n
13–14 | \r\nThe unopened letter to you from your dying father | \r\n
15–16 | \r\nA pocket watch that runs backward for an hour every midnight | \r\n
17–18 | \r\nA winter coat stolen from a dying soldier | \r\n
19–20 | \r\nA bottle of invisible ink that can only be read at sunset | \r\n
21–22 | \r\nA wineskin that refills when interred with a dead person for a night | \r\n
23–24 | \r\nA set of silverware used by a king for his last meal | \r\n
25–26 | \r\nA spyglass that always shows the world suffering a terrible storm | \r\n
27–28 | \r\nA cameo with the profile’s face scratched away | \r\n
29–30 | \r\nA lantern with a black candle that never runs out and that burns with green flame | \r\n
31–32 | \r\nA teacup from a child’s tea set, stained with blood | \r\n
33–34 | \r\nA little black book that records your dreams, and yours alone, when you sleep | \r\n
35–36 | \r\nA necklace formed of the interlinked holy symbols of a dozen deities | \r\n
37–38 | \r\nA hangman’s noose that feels heavier than it should | \r\n
39–40 | \r\nA birdcage into which small birds fly but once inside never eat or leave | \r\n
41–42 | \r\nA lepidopterist’s box filled dead moths with skull-like patterns on their wings | \r\n
43–44 | \r\nA jar of pickled ghouls’ tongues | \r\n
45–46 | \r\nThe wooden hand of a notorious pirate | \r\n
47–48 | \r\nA urn with the ashes of a dead relative | \r\n
49–50 | \r\nA hand mirror backed with a bronze depiction of a medusa | \r\n
51–52 | \r\nPallid leather gloves crafted with ivory fingernails | \r\n
53–54 | \r\nDice made from the knuckles of a notorious charlatan | \r\n
55–56 | \r\nA ring of keys for forgotten locks | \r\n
57–58 | \r\nNails from the coffin of a murderer | \r\n
59–60 | \r\nA key to the family crypt | \r\n
61–62 | \r\nAn bouquet of funerary flowers that always looks and smells fresh | \r\n
63–64 | \r\nA switch used to discipline you as a child | \r\n
65–66 | \r\nA music box that plays by itself whenever someone holding it dances | \r\n
67–68 | \r\nA walking cane with an iron ferule that strikes sparks on stone | \r\n
69–70 | \r\nA flag from a ship lost at sea | \r\n
71–72 | \r\nPorcelain doll’s head that always seems to be looking at you | \r\n
73–74 | \r\nA wolf’s head wrought in silver that is also a whistle. | \r\n
75–76 | \r\nA small mirror that shows a much older version of the viewer | \r\n
77–78 | \r\nSmall, worn book of children’s nursery rhymes. | \r\n
79–80 | \r\nA mummified raven claw | \r\n
81–82 | \r\nA broken pendent of a silver dragon that’s always cold to the touch | \r\n
83–84 | \r\nA small locked box that quietly hums a lovely melody at night but you always forget it in the morning | \r\n
85–86 | \r\nAn inkwell that makes one a little nauseous when staring at it | \r\n
87–88 | \r\nAn old little doll made from a dark, dense wood and missing a hand and a foot | \r\n
89–90 | \r\nA black executioner’s hood | \r\n
91–92 | \r\nA pouch made of flesh, with a sinew drawstring | \r\n
93–94 | \r\nA tiny spool of black thread that never runs out | \r\n
95–96 | \r\nA tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work | \r\n
97–98 | \r\nA black wooden pipe that creates puffs of smoke that look like skulls | \r\n
99–00 | \r\nA vial of perfume, the scent of which only certain creatures can detect | \r\n
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":" A monster hunter’s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. They’re the lucky ones.","diceRoll":3},{"id":765,"description":"I have an addiction.","diceRoll":4},{"id":766,"description":"I am a purveyor of doom and gloom who lives in a world without hope.","diceRoll":5},{"id":767,"description":"I talk to spirits that no one else can see.","diceRoll":6}]},{"id":16,"entityTypeId":1669830167,"name":"Hermit","description":"You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
\r\nSkill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.
\r\nd8 | \r\nLife of Seclusion | \r\n
---|---|
1 | \r\nI was searching for spiritual enlightenment. | \r\n
2 | \r\nI was partaking of communal living in accordance with the dictates of a religious order. | \r\n
3 | \r\nI was exiled for a crime I didn’t commit. | \r\n
4 | \r\nI retreated from society after a life-altering event. | \r\n
5 | \r\nI needed a quiet place to work on my art, literature, music, or manifesto. | \r\n
6 | \r\nI needed to commune with nature, far from civilization. | \r\n
7 | \r\nI was the caretaker of an ancient ruin or relic. | \r\n
8 | \r\nI was a pilgrim in search of a person, place, or relic of spiritual significance. | \r\n
\r\n\r\n\r\n
FEATURE: DISCOVERYThe quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.
\r\nWork with your DM to determine the details of your discovery and its impact on the campaign.
\r\n
This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
\r\nSome hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt. | \r\n
2 | \r\nI am utterly serene, even in the face of disaster. | \r\n
3 | \r\nThe leader of my community had something wise to say on every topic, and I am eager to share that wisdom. | \r\n
4 | \r\nI feel tremendous empathy for all who suffer. | \r\n
5 | \r\nI’m oblivious to etiquette and social expectations. | \r\n
6 | \r\nI connect everything that happens to me to a grand, cosmic plan. | \r\n
7 | \r\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. | \r\n
8 | \r\nI am working on a grand philosophical theory and love sharing my ideas. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nGreater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good) | \r\n
2 | \r\nLogic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) | \r\n
3 | \r\nFree Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic) | \r\n
4 | \r\nPower. Solitude and contemplation are paths toward mystical or magical power. (Evil) | \r\n
5 | \r\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) | \r\n
6 | \r\nSelf-Knowledge. If you know yourself, there’s nothing left to know. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nNothing is more important than the other members of my hermitage, order, or association. | \r\n
2 | \r\nI entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. | \r\n
3 | \r\nI’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. | \r\n
4 | \r\nI entered seclusion because I loved someone I could not have. | \r\n
5 | \r\nShould my discovery come to light, it could bring ruin to the world. | \r\n
6 | \r\nMy isolation gave me great insight into a great evil that only I can destroy. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nNow that I’ve returned to the world, I enjoy its delights a little too much. | \r\n
2 | \r\nI harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell. | \r\n
3 | \r\nI am dogmatic in my thoughts and philosophy. | \r\n
4 | \r\nI let my need to win arguments overshadow friendships and harmony. | \r\n
5 | \r\nI’d risk too much to uncover a lost bit of knowledge. | \r\n
6 | \r\nI like keeping secrets and won’t share them with anyone. | \r\n
","snippet":"","shortDescription":"
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
","skillProficienciesDescription":"Medicine, Religion","toolProficienciesDescription":"Herbalism kit","languagesDescription":"One of your choice","equipmentDescription":"A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp","featureName":"Discovery","featureDescription":"The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.
\r\nWork with your DM to determine the details of your discovery and its impact on the campaign.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.
","suggestedProficiencies":["Religion","Medicine"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":251,"description":"I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","diceRoll":1},{"id":252,"description":"I am utterly serene, even in the face of disaster.","diceRoll":2},{"id":253,"description":"The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.","diceRoll":3},{"id":254,"description":"I feel tremendous empathy for all who suffer.","diceRoll":4},{"id":255,"description":"I’m oblivious to etiquette and social expectations.","diceRoll":5},{"id":256,"description":"I connect everything that happens to me to a grand, cosmic plan.","diceRoll":6},{"id":257,"description":"I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.","diceRoll":7},{"id":258,"description":"I am working on a grand philosophical theory and love sharing my ideas.","diceRoll":8}],"ideals":[{"id":259,"description":"Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)","diceRoll":1},{"id":260,"description":"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)","diceRoll":2},{"id":261,"description":"Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)","diceRoll":3},{"id":262,"description":"Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)","diceRoll":4},{"id":263,"description":"Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)","diceRoll":5},{"id":264,"description":"Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)","diceRoll":6}],"bonds":[{"id":265,"description":"Nothing is more important than the other members of my hermitage, order, or association.","diceRoll":1},{"id":266,"description":"I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.","diceRoll":2},{"id":267,"description":"I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.","diceRoll":3},{"id":268,"description":"I entered seclusion because I loved someone I could not have.","diceRoll":4},{"id":269,"description":"Should my discovery come to light, it could bring ruin to the world.","diceRoll":5},{"id":270,"description":"My isolation gave me great insight into a great evil that only I can destroy.","diceRoll":6}],"flaws":[{"id":271,"description":"Now that I’ve returned to the world, I enjoy its delights a little too much.","diceRoll":1},{"id":272,"description":"I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.","diceRoll":2},{"id":273,"description":"I am dogmatic in my thoughts and philosophy.","diceRoll":3},{"id":274,"description":"I let my need to win arguments overshadow friendships and harmony.","diceRoll":4},{"id":275,"description":"I’d risk too much to uncover a lost bit of knowledge.","diceRoll":5},{"id":276,"description":"I like keeping secrets and won’t share them with anyone.","diceRoll":6}]},{"id":16815,"entityTypeId":1669830167,"name":"House Agent (Cannith)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nd8 | \r\nRole | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIdeal | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBond | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"alchemist’s supplies and tinker’s tools\r\n ","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":337726,"description":"I never let emotion complicate work.","diceRoll":1},{"id":337727,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":337728,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":337755,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":337756,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":337757,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":337758,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":337759,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":337760,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":337761,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":337762,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":337763,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":337764,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":337765,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":337766,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":337767,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":337768,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":337769,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":337770,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":337771,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":337772,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":337773,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":337774,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":337775,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":337776,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":337777,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16820,"entityTypeId":1669830167,"name":"House Agent (Deneith)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"one gaming set and vehicles (land)","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":337781,"description":"I never let emotion complicate work.","diceRoll":1},{"id":337782,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":337783,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":337784,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":337785,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":337786,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":337787,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":337788,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":337789,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":337790,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":337791,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":337792,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":337793,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":337794,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":337795,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":337796,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":337797,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":337798,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":337799,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":337800,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":337801,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":337802,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":337803,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":337804,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":337805,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":337832,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16824,"entityTypeId":1669830167,"name":"House Agent (Ghallanda)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"brewer’s supplies and cook’s utensils","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":337887,"description":"I never let emotion complicate work.","diceRoll":1},{"id":337889,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":337891,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":337892,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":337895,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":337897,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":337899,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":337901,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":337902,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":337905,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":337921,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":337922,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":337923,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":337924,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":337925,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":337926,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":337927,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":337928,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":337929,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":337930,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":337931,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":337932,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":337933,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":337934,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":337935,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":337936,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16825,"entityTypeId":1669830167,"name":"House Agent (Jorasco)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"alchemist’s supplies and herbalism kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":337937,"description":"I never let emotion complicate work.","diceRoll":1},{"id":337938,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":337939,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":337940,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":337941,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":337942,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":337943,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":337944,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":337945,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":337946,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":337947,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":337948,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":337949,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":337950,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":337951,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":337952,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":337953,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":337954,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":337955,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":337956,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":337957,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":337958,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":337959,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":337960,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":337961,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":337962,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16827,"entityTypeId":1669830167,"name":"House Agent (Kundarak)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"tinker’s tools and thieves’ tools","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338022,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338024,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338026,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338028,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338030,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338031,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338033,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338035,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338037,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338039,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338040,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338042,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338044,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338045,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338049,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338051,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338052,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338054,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338056,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338060,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338062,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338063,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338064,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338065,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338066,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338067,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16831,"entityTypeId":1669830167,"name":"House Agent (Lyrandar)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"vehicles (sea/air) and navigator’s tools","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338089,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338116,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338118,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338119,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338120,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338121,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338122,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338123,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338125,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338152,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338153,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338155,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338156,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338157,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338158,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338159,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338160,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338162,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338163,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338165,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338166,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338167,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338169,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338170,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338171,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338173,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16843,"entityTypeId":1669830167,"name":"House Agent (Medani)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"thieves’ tools and disguise kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338260,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338261,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338262,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338263,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338264,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338265,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338266,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338267,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338268,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338269,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338270,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338271,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338272,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338273,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338274,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338275,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338276,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338277,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338278,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338279,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338280,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338281,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338282,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338283,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338284,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338285,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16846,"entityTypeId":1669830167,"name":"House Agent (Orien)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"vehicles (land) and one gaming set","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338390,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338391,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338392,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338393,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338394,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338395,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338396,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338397,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338398,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338399,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338400,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338401,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338402,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338403,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338404,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338405,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338406,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338407,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338408,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338409,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338410,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338411,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338412,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338413,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338414,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338415,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16851,"entityTypeId":1669830167,"name":"House Agent (Phiarlan)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"disguise kit and one musical instrument","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338416,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338417,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338418,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338419,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338420,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338421,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338422,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338423,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338424,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338425,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338426,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338427,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338428,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338429,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338430,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338431,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338432,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338433,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338434,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338435,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338436,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338437,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338438,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338439,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338440,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338441,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16852,"entityTypeId":1669830167,"name":"House Agent (Sivis)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"calligrapher’s tools and forgery kit\r\n ","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338442,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338443,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338444,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338445,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338446,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338447,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338448,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338449,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338450,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338451,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338452,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338453,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338454,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338455,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338456,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338457,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338458,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338459,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338460,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338461,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338462,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338463,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338464,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338465,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338466,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338467,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16853,"entityTypeId":1669830167,"name":"House Agent (Tharashk)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"thieves’ tools and one gaming set\r\n ","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338494,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338495,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338496,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338497,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338498,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338499,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338500,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338501,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338502,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338503,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338504,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338505,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338506,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338507,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338508,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338509,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338510,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338511,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338512,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338513,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338514,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338515,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338516,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338517,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338518,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338519,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16855,"entityTypeId":1669830167,"name":"House Agent (Thuranni)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"poisoner’s kit and one musical instrument\r\n ","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338546,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338547,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338548,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338549,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338550,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338551,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338552,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338553,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338554,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338555,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338556,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338557,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338558,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338559,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338560,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338562,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338563,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338564,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338565,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338566,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338567,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338568,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338569,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338596,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338597,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338598,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":16857,"entityTypeId":1669830167,"name":"House Agent (Vadalis)","description":"You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
\r\nSkill Proficiencies: Investigation, Persuasion
\r\nTool Proficiency: Two tools by house:
\r\nEquipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.
\r\nYou are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.
\r\nD8 | \r\nROLE | \r\n
---|---|
1 | \r\nAcquisition | \r\n
2 | \r\nInvestigation | \r\n
3 | \r\nResearch & Development | \r\n
4 | \r\nSecurity | \r\n
5 | \r\nIntimidation | \r\n
6 | \r\nExploration | \r\n
7 | \r\nNegotiation | \r\n
8 | \r\nCovert Operations | \r\n
As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
\r\nHouse agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
\r\nD8 | \r\nPERSONALITY TRAIT | \r\n
---|---|
1 | \r\nI never let emotion complicate work. | \r\n
2 | \r\nI’m always looking to improve efficiency. | \r\n
3 | \r\nI share trivia about my house’s business (medicine, ships, warforged). | \r\n
4 | \r\nI hold myself and anyone I work with to extremely high standards. | \r\n
5 | \r\nI never forget an insult made against myself or my house. | \r\n
6 | \r\nI’m very excited and enthusiastic about everything my house does. | \r\n
7 | \r\nI’m representing my house and take great pride in my personal appearance. | \r\n
8 | \r\nI’m critical of monarchies and opposed to any restrictions on the houses. | \r\n
D6 | \r\nIDEAL | \r\n
---|---|
1 | \r\nCommon Good. My house serves a vital function, and its prosperity will help everyone. (Good) | \r\n
2 | \r\nTradition. I uphold traditions of my house and bring honor to my family. (Lawful) | \r\n
3 | \r\nInnovation. Abandon old traditions and find better ways to do things. (Chaotic) | \r\n
4 | \r\nPower. I want to ensure the prosperity of my house and wield its power myself. (Evil) | \r\n
5 | \r\nDiscovery. I want to learn all I can, both for my house and for my own curiosity. (Any) | \r\n
6 | \r\nComfort. I want to ensure that me and mine enjoy the best things in life. (Any) | \r\n
D6 | \r\nBOND | \r\n
---|---|
1 | \r\nMy house is my family, and I would do anything for my family. | \r\n
2 | \r\nI love someone from another house, but such relationships are forbidden. | \r\n
3 | \r\nSomeone I love was killed by a rival faction within my house, and I will have | \r\n
4 | \r\nI don’t care about the house as a whole, but I would do anything for my old mentor. | \r\n
5 | \r\nI believe my house needs to evolve to survive, and I need to lead that change. | \r\n
6 | \r\nI am determined to impress the leaders of my house, and to become a leader myself. | \r\n
D6 | \r\nFLAW | \r\n
---|---|
1 | \r\nI’m overly concerned with following established procedures and protocols. | \r\n
2 | \r\nI’m obsessed with conspiracy theories and worried about secret societies and hidden | \r\n
3 | \r\nI believe that my house and bloodline makes me better than everyone else. | \r\n
4 | \r\nI’m concealing a secret that could get me driven from my house. | \r\n
5 | \r\nI have strong religious beliefs that aren’t shared by others in my house. | \r\n
6 | \r\nI’m working for a hidden faction in my house that gives me secret assignments. | \r\n
You have sworn fealty to a Dragonmarked House, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential families within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous — but they’ll surely be lucrative.
","skillProficienciesDescription":"Investigation, Persuasion","toolProficienciesDescription":"vehicles (land) and herbalism kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp.","featureName":"House Connections","featureDescription":"As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":338599,"description":"I never let emotion complicate work.","diceRoll":1},{"id":338600,"description":"I’m always looking to improve efficiency.","diceRoll":2},{"id":338601,"description":"I share trivia about my house’s business (medicine, ships, warforged).","diceRoll":3},{"id":338602,"description":"I hold myself and anyone I work with to extremely high standards.","diceRoll":4},{"id":338603,"description":"I never forget an insult made against myself or my house.","diceRoll":5},{"id":338604,"description":"I’m very excited and enthusiastic about everything my house does.","diceRoll":6},{"id":338605,"description":"I’m representing my house and take great pride in my personal appearance.","diceRoll":7},{"id":338606,"description":"I’m critical of monarchies and opposed to any restrictions on the houses.","diceRoll":8}],"ideals":[{"id":338607,"description":"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)","diceRoll":1},{"id":338608,"description":"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)","diceRoll":2},{"id":338609,"description":"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)","diceRoll":3},{"id":338610,"description":"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)","diceRoll":4},{"id":338611,"description":"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)","diceRoll":5},{"id":338612,"description":"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)","diceRoll":6}],"bonds":[{"id":338613,"description":"My house is my family, and I would do anything for my family.","diceRoll":1},{"id":338614,"description":"I love someone from another house, but such relationships are forbidden.","diceRoll":2},{"id":338615,"description":"Someone I love was killed by a rival faction within my house, and I will have revenge.","diceRoll":3},{"id":338616,"description":"I don’t care about the house as a whole, but I would do anything for my old mentor.","diceRoll":4},{"id":338617,"description":"I believe my house needs to evolve to survive, and I need to lead that change.","diceRoll":5},{"id":338618,"description":"I am determined to impress the leaders of my house, and to become a leader myself.","diceRoll":6}],"flaws":[{"id":338619,"description":"I’m overly concerned with following established procedures and protocols.","diceRoll":1},{"id":338620,"description":"I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.","diceRoll":2},{"id":338647,"description":"I believe that my house and bloodline makes me better than everyone else.","diceRoll":3},{"id":338648,"description":"I’m concealing a secret that could get me driven from my house.","diceRoll":4},{"id":338649,"description":"I have strong religious beliefs that aren’t shared by others in my house.","diceRoll":5},{"id":338650,"description":"I’m working for a hidden faction in my house that gives me secret assignments.","diceRoll":6}]},{"id":26,"entityTypeId":1669830167,"name":"Inheritor","description":"You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
\r\nSkill Proficiencies: Survival, plus one from among Arcana, History, and Religion
Tool Proficiencies: Your choice of a gaming set or a musical instrument
Languages: Any one of your choice
Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
\r\n\r\nFEATURE: INHERITANCE
\r\nChoose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
\r\nThe Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
\r\nWhen you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
\r\n
d8 | \r\nObject or Item | \r\n
---|---|
1 | \r\nA document such as a map, a letter, or a journal | \r\n
2–3 | \r\nA trinket | \r\n
4 | \r\nAn article of clothing | \r\n
5 | \r\nA piece of jewelry | \r\n
6 | \r\nAn arcane book or formulary | \r\n
7 | \r\nA written story, song, poem, or secret | \r\n
8 | \r\nA tattoo or other body marking | \r\n
Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
\r\nYour bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI judge people by their actions, not their words. | \r\n
2 | \r\nIf someone is in trouble, I’m always ready to lend help. | \r\n
3 | \r\nWhen I set my mind to something, I follow through no matter what gets in my way. | \r\n
4 | \r\nI have a strong sense of fair play and always try to find the most equitable solution to arguments. | \r\n
5 | \r\nI’m confident in my own abilities and do what I can to instill confidence in others. | \r\n
6 | \r\nThinking is for other people. I prefer action. | \r\n
7 | \r\nI misuse long words in an attempt to sound smarter. | \r\n
8 | \r\nI get bored easily. When am I going to get on with my destiny? | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. People deserve to be treated with dignity and respect. (Good) | \r\n
2 | \r\nFairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) | \r\n
3 | \r\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic) | \r\n
4 | \r\nMight. If I become strong, I can take what I want—what I deserve. (Evil) | \r\n
5 | \r\nSincerity. There’s no good in pretending to be something I’m not. (Neutral) | \r\n
6 | \r\nDestiny. Nothing and no one can steer me away from my higher calling. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI have a family, but I have no idea where they are. One day, I hope to see them again. | \r\n
2 | \r\nI worked the land, I love the land, and I will protect the land. | \r\n
3 | \r\nA proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. | \r\n
4 | \r\nMy tools are symbols of my past life, and I carry them so that I will never forget my roots. | \r\n
5 | \r\nI protect those who cannot protect themselves. | \r\n
6 | \r\nI wish my childhood sweetheart had come with me to pursue my destiny. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe tyrant who rules my land will stop at nothing to see me killed. | \r\n
2 | \r\nI’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. | \r\n
3 | \r\nThe people who knew me when I was young know my shameful secret, so I can never go home again. | \r\n
4 | \r\nI have a weakness for the vices of the city, especially hard drink. | \r\n
5 | \r\nSecretly, I believe that things would be better if I were a tyrant lording over the land. | \r\n
6 | \r\nI have trouble trusting in my allies. | \r\n
","snippet":"","shortDescription":"
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
","skillProficienciesDescription":"Survival, plus one from among Arcana, History, and Religion","toolProficienciesDescription":"Your choice of a gaming set or a musical instrument","languagesDescription":"Any one of your choice","equipmentDescription":"Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp","featureName":"Inheritance","featureDescription":"Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
\r\nThe Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
\r\nWhen you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
\r\nYour bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
","suggestedProficiencies":["Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":508,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":509,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":510,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":511,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":512,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":513,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":514,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":515,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":516,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":517,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":518,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":519,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":520,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":521,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":522,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":523,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":524,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":525,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":526,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":527,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":528,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":529,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":530,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":531,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":532,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":533,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":31,"entityTypeId":1669830167,"name":"Knight","description":"You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
\r\nWork with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
\r\nIs your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
\r\nWhat’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?
\r\nDoes your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
\r\nThese details help establish your family and your title as features of the world of the campaign.
\r\nA knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
\r\nAs an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your bond.)
\r\n\r\n\r\nFEATURE: RETAINERS
\r\nYou have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
\r\n
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds —responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nMy eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. | \r\n
2 | \r\nThe common folk love me for my kindness and generosity. | \r\n
3 | \r\nNo one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. | \r\n
4 | \r\nI take great pains to always look my best and follow the latest fashions. | \r\n
5 | \r\nI don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. | \r\n
6 | \r\nDespite my noble birth, I do not place myself above other folk. We all have the same blood. | \r\n
7 | \r\nMy favor, once lost, is lost forever. | \r\n
8 | \r\nIf you do me an injury, I will crush you, ruin your name, and salt your fields. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) | \r\n
2 | \r\nResponsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) | \r\n
3 | \r\nIndependence. I must prove that I can handle myself without the coddling of my family. (Chaotic) | \r\n
4 | \r\nPower. If I can attain more power, no one will tell me what to do. (Evil) | \r\n
5 | \r\nFamily. Blood runs thicker than water. (Any) | \r\n
6 | \r\nNoble Obligation. It is my duty to protect and care for the people beneath me. (Good) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI will face any challenge to win the approval of my family. | \r\n
2 | \r\nMy house’s alliance with another noble family must be sustained at all costs. | \r\n
3 | \r\nNothing is more important than the other members of my family. | \r\n
4 | \r\nI am in love with the heir of a family that my family despises. | \r\n
5 | \r\nMy loyalty to my sovereign is unwavering. | \r\n
6 | \r\nThe common folk must see me as a hero of the people. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI secretly believe that everyone is beneath me. | \r\n
2 | \r\nI hide a truly scandalous secret that could ruin my family forever. | \r\n
3 | \r\nI too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. | \r\n
4 | \r\nI have an insatiable desire for carnal pleasures. | \r\n
5 | \r\nIn fact, the world does revolve around me. | \r\n
6 | \r\nBy my words and actions, I often bring shame to my family. | \r\n
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
\r\nWork with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
\r\nIs your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
\r\nWhat’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?
\r\nDoes your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
\r\nThese details help establish your family and your title as features of the world of the campaign.
\r\nA knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
\r\nAs an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your bond.)
","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Retainers","featureDescription":"You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
\r\n","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds —responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.
","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":664,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":665,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":666,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":667,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":668,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":669,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.\t","diceRoll":6},{"id":670,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":671,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.\t","diceRoll":8}],"ideals":[{"id":672,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":673,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":674,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":675,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":676,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":677,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":678,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":679,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":680,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":681,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":682,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":683,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":684,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":685,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":686,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":687,"description":"I have an insatiable desire for carnal pleasures.\t","diceRoll":4},{"id":688,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":689,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":27,"entityTypeId":1669830167,"name":"Knight of the Order","description":"You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
\r\nThough the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause.
\r\nThe “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to.
\r\n\r\n\r\nKNIGHTLY ORDERS OF FAERÛN
\r\nMany who rightfully call themselves “knight” earn that title as part of an order in service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
\r\n
Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest.
Knights of the Silver Chalice. The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe’s ethos is the nobility’s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical instrument
Languages: One of your choice
Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
\r\n\r\nFEATURE: KNIGHTLY REGARD
\r\nYou receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals.
\r\nThis help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
\r\n
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order.
\r\nYour bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda, sentiment, or philosophy of one’s order.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m always polite and respectful. | \r\n
2 | \r\nI’m haunted by memories of war. I can’t get the images of violence out of my mind. | \r\n
3 | \r\nI’ve lost too many friends, and I’m slow to make new ones. | \r\n
4 | \r\nI’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. | \r\n
5 | \r\nI can stare down a hell hound without flinching. | \r\n
6 | \r\nI enjoy being strong and like breaking things. | \r\n
7 | \r\nI have a crude sense of humor. | \r\n
8 | \r\nI face problems head-on. A simple, direct solution is the best path to success. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nGreater Good. Our lot is to lay down our lives in defense of others. (Good) | \r\n
2 | \r\nResponsibility. I do what I must and obey just authority. (Lawful) | \r\n
3 | \r\nIndependence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) | \r\n
4 | \r\nMight. In life as in war, the stronger force wins. (Evil) | \r\n
5 | \r\nLive and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) | \r\n
6 | \r\nNation. My city, nation, or people are all that matter. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would still lay down my life for the people I served with. | \r\n
2 | \r\nSomeone saved my life on the battlefield. To this day, I will never leave a friend behind. | \r\n
3 | \r\nMy honor is my life. | \r\n
4 | \r\nI’ll never forget the crushing defeat my company suffered or the enemies who dealt it. | \r\n
5 | \r\nThose who fight beside me are those worth dying for. | \r\n
6 | \r\nI fight for those who cannot fight for themselves. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe monstrous enemy we faced in battle still leaves me quivering with fear. | \r\n
2 | \r\nI have little respect for anyone who is not a proven warrior. | \r\n
3 | \r\nI made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. | \r\n
4 | \r\nMy hatred of my enemies is blind and unreasoning. | \r\n
5 | \r\nI obey the law, even if the law causes misery. | \r\n
6 | \r\nI’d rather eat my armor than admit when I’m wrong. | \r\n
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
\r\nThough the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause.
\r\nThe “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to.
\r\n\r\n","skillProficienciesDescription":"Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order","toolProficienciesDescription":"One type of gaming set or musical instrument","languagesDescription":"One of your choice","equipmentDescription":"One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp","featureName":"Knightly Regard","featureDescription":"KNIGHTLY ORDERS OF FAERÛN
\r\nMany who rightfully call themselves “knight” earn that title as part of an order in service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
\r\n
Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest.
Knights of the Silver Chalice. The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe’s ethos is the nobility’s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals.
\r\nThis help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order.
\r\nYour bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda, sentiment, or philosophy of one’s order.
","suggestedProficiencies":["Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":534,"description":"I’m always polite and respectful.","diceRoll":1},{"id":535,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":536,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":537,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":538,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":539,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":540,"description":"I have a crude sense of humor.","diceRoll":7},{"id":541,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":542,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":543,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":544,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":545,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":546,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":547,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":548,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":549,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":550,"description":"My honor is my life.","diceRoll":3},{"id":551,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":552,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":553,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":554,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":555,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":556,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":557,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":558,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":559,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":28,"entityTypeId":1669830167,"name":"Mercenary Veteran","description":"As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of possibilities.)
\r\nNow you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
\r\n\r\n\r\nMERCENARIES OF THE NORTH
\r\nCountless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.
\r\n
The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.
The Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, Persuasion
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
\r\n\r\nFEATURE: MERCENARY LIFE
\r\nYou know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in chapter 8 of the Player’s Handbook).
\r\n
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a mercenary.
\r\nYour bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m always polite and respectful. | \r\n
2 | \r\nI’m haunted by memories of war. I can’t get the images of violence out of my mind. | \r\n
3 | \r\nI’ve lost too many friends, and I’m slow to make new ones. | \r\n
4 | \r\nI’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. | \r\n
5 | \r\nI can stare down a hell hound without flinching. | \r\n
6 | \r\nI enjoy being strong and like breaking things. | \r\n
7 | \r\nI have a crude sense of humor. | \r\n
8 | \r\nI face problems head-on. A simple, direct solution is the best path to success. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nGreater Good. Our lot is to lay down our lives in defense of others. (Good) | \r\n
2 | \r\nResponsibility. I do what I must and obey just authority. (Lawful) | \r\n
3 | \r\nIndependence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) | \r\n
4 | \r\nMight. In life as in war, the stronger force wins. (Evil) | \r\n
5 | \r\nLive and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) | \r\n
6 | \r\nNation. My city, nation, or people are all that matter. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would still lay down my life for the people I served with. | \r\n
2 | \r\nSomeone saved my life on the battlefield. To this day, I will never leave a friend behind. | \r\n
3 | \r\nMy honor is my life. | \r\n
4 | \r\nI’ll never forget the crushing defeat my company suffered or the enemies who dealt it. | \r\n
5 | \r\nThose who fight beside me are those worth dying for. | \r\n
6 | \r\nI fight for those who cannot fight for themselves. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe monstrous enemy we faced in battle still leaves me quivering with fear. | \r\n
2 | \r\nI have little respect for anyone who is not a proven warrior. | \r\n
3 | \r\nI made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. | \r\n
4 | \r\nMy hatred of my enemies is blind and unreasoning. | \r\n
5 | \r\nI obey the law, even if the law causes misery. | \r\n
6 | \r\nI’d rather eat my armor than admit when I’m wrong. | \r\n
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of possibilities.)
\r\nNow you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
\r\n\r\n","skillProficienciesDescription":"Athletics, Persuasion","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)","featureName":"Mercenary Life","featureDescription":"MERCENARIES OF THE NORTH
\r\nCountless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.
\r\n
The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.
The Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.
You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in chapter 8 of the Player’s Handbook).
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a mercenary.
\r\nYour bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.
","suggestedProficiencies":["Athletics","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":560,"description":"I’m always polite and respectful.","diceRoll":1},{"id":561,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":562,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":563,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":564,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":565,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":566,"description":"I have a crude sense of humor.","diceRoll":7},{"id":567,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":568,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":569,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":570,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":571,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":572,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":573,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":574,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":575,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":576,"description":"My honor is my life.","diceRoll":3},{"id":577,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":578,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":579,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":580,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":581,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":582,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":583,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":584,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":585,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":10,"entityTypeId":1669830167,"name":"Noble","description":"You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
\r\nWork with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
\r\nIs your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
\r\nWhat’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?
\r\nDoes your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
\r\nThese details help establish your family and your title as features of the world of the campaign.
\r\n\r\n\r\nFEATURE: POSITION OF PRIVILEGE
\r\nThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
\r\n
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
\r\nAs an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your bond.)
\r\n\r\n\r\nVARIANT FEATURE: RETAINERS
\r\nIf your character has a noble background, you may select this background feature instead of Position of Privilege.
\r\nYou have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
\r\n
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nMy eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. | \r\n
2 | \r\nThe common folk love me for my kindness and generosity. | \r\n
3 | \r\nNo one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. | \r\n
4 | \r\nI take great pains to always look my best and follow the latest fashions. | \r\n
5 | \r\nI don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. | \r\n
6 | \r\nDespite my noble birth, I do not place myself above other folk. We all have the same blood. | \r\n
7 | \r\nMy favor, once lost, is lost forever. | \r\n
8 | \r\nIf you do me an injury, I will crush you, ruin your name, and salt your fields. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) | \r\n
2 | \r\nResponsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) | \r\n
3 | \r\nIndependence. I must prove that I can handle myself without the coddling of my family. (Chaotic) | \r\n
4 | \r\nPower. If I can attain more power, no one will tell me what to do. (Evil) | \r\n
5 | \r\nFamily. Blood runs thicker than water. (Any) | \r\n
6 | \r\nNoble Obligation. It is my duty to protect and care for the people beneath me. (Good) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI will face any challenge to win the approval of my family. | \r\n
2 | \r\nMy house’s alliance with another noble family must be sustained at all costs. | \r\n
3 | \r\nNothing is more important than the other members of my family. | \r\n
4 | \r\nI am in love with the heir of a family that my family despises. | \r\n
5 | \r\nMy loyalty to my sovereign is unwavering. | \r\n
6 | \r\nThe common folk must see me as a hero of the people. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI secretly believe that everyone is beneath me. | \r\n
2 | \r\nI hide a truly scandalous secret that could ruin my family forever. | \r\n
3 | \r\nI too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. | \r\n
4 | \r\nI have an insatiable desire for carnal pleasures. | \r\n
5 | \r\nIn fact, the world does revolve around me. | \r\n
6 | \r\nBy my words and actions, I often bring shame to my family. | \r\n
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
\r\nWork with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
\r\nIs your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
\r\nWhat’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?
\r\nDoes your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
\r\nThese details help establish your family and your title as features of the world of the campaign.
","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Privilege","featureDescription":"Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.
","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":122,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":123,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":124,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":125,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":126,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":127,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":128,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":129,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":130,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":131,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":132,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":133,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":134,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":135,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":136,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":137,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":138,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":139,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":140,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":141,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":142,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":143,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":144,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":145,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":146,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":17,"entityTypeId":1669830167,"name":"Outlander","description":"You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
\r\nSkill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.
\r\nd10 | \r\nOrigin | \r\n
---|---|
1 | \r\nForester | \r\n
2 | \r\nTrapper | \r\n
3 | \r\nHomesteader | \r\n
4 | \r\nGuide | \r\n
5 | \r\nExile or outcast | \r\n
6 | \r\nBounty hunter | \r\n
7 | \r\nPilgrim | \r\n
8 | \r\nTribal nomad | \r\n
9 | \r\nHunter-gatherer | \r\n
10 | \r\nTribal marauder | \r\n
\r\n\r\nFEATURE: WANDERER
\r\nYou have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
\r\n
Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m driven by a wanderlust that led me away from home. | \r\n
2 | \r\nI watch over my friends as if they were a litter of newborn pups. | \r\n
3 | \r\nI once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to. | \r\n
4 | \r\nI have a lesson for every situation, drawn from observing nature. | \r\n
5 | \r\nI place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. | \r\n
6 | \r\nI’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. | \r\n
7 | \r\nI feel far more comfortable around animals than people. | \r\n
8 | \r\nI was, in fact, raised by wolves. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nChange. Life is like the seasons, in constant change, and we must change with it. (Chaotic) | \r\n
2 | \r\nGreater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) | \r\n
3 | \r\nHonor. If I dishonor myself, I dishonor my whole clan. (Lawful) | \r\n
4 | \r\nMight. The strongest are meant to rule. (Evil) | \r\n
5 | \r\nNature. The natural world is more important than all the constructs of civilization. (Neutral) | \r\n
6 | \r\nGlory. I must earn glory in battle, for myself and my clan. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nMy family, clan, or tribe is the most important thing in my life, even when they are far from me. | \r\n
2 | \r\nAn injury to the unspoiled wilderness of my home is an injury to me. | \r\n
3 | \r\nI will bring terrible wrath down on the evildoers who destroyed my homeland. | \r\n
4 | \r\nI am the last of my tribe, and it is up to me to ensure their names enter legend. | \r\n
5 | \r\nI suffer awful visions of a coming disaster and will do anything to prevent it. | \r\n
6 | \r\nIt is my duty to provide children to sustain my tribe. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI am too enamored of ale, wine, and other intoxicants. | \r\n
2 | \r\nThere’s no room for caution in a life lived to the fullest. | \r\n
3 | \r\nI remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. | \r\n
4 | \r\nI am slow to trust members of other races, tribes, and societies. | \r\n
5 | \r\nViolence is my answer to almost any challenge. | \r\n
6 | \r\nDon’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. | \r\n
","snippet":"","shortDescription":"
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp","featureName":"Wanderer","featureDescription":"You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.
","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":277,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":278,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":279,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":280,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":281,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":282,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":283,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":291,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":285,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":286,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":287,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":288,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":289,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":290,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":292,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":293,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":294,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":295,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":296,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":297,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":298,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":299,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":300,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":301,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":302,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":303,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":32,"entityTypeId":1669830167,"name":"Pirate","description":"You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
\r\nDiscuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
\r\nWhat were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
\r\nYou spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
\r\nSkill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp
\r\n\r\nFEATURE: BAD REPUTATION
\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
\r\n
Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nMy friends know they can rely on me, no matter what. | \r\n
2 | \r\nI work hard so that I can play hard when the work is done. | \r\n
3 | \r\nI enjoy sailing into new ports and making new friends over a flagon of ale. | \r\n
4 | \r\nI stretch the truth for the sake of a good story. | \r\n
5 | \r\nTo me, a tavern brawl is a nice way to get to know a new city. | \r\n
6 | \r\nI never pass up a friendly wager. | \r\n
7 | \r\nMy language is as foul as an otyugh nest. | \r\n
8 | \r\nI like a job well done, especially if I can convince someone else to do it. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) | \r\n
2 | \r\nFairness. We all do the work, so we all share in the rewards. (Lawful) | \r\n
3 | \r\nFreedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic) | \r\n
4 | \r\nMastery. I’m a predator, and the other ships on the sea are my prey. (Evil) | \r\n
5 | \r\nPeople. I’m committed to my crewmates, not to ideals. (Neutral) | \r\n
6 | \r\nAspiration. Someday I’ll own my own ship and chart my own destiny. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI’m loyal to my captain first, everything else second. | \r\n
2 | \r\nThe ship is most important — crewmates and captains come and go. | \r\n
3 | \r\nI’ll always remember my first ship. | \r\n
4 | \r\nIn a harbor town, I have a paramour whose eyes nearly stole me from the sea. | \r\n
5 | \r\nI was cheated out of my fair share of the profits, and I want to get my due. | \r\n
6 | \r\nRuthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI follow orders, even if I think they’re wrong. | \r\n
2 | \r\nI’ll say anything to avoid having to do extra work. | \r\n
3 | \r\nOnce someone questions my courage, I never back down no matter how dangerous the situation. | \r\n
4 | \r\nOnce I start drinking, it’s hard for me to stop. | \r\n
5 | \r\nI can’t help but pocket loose coins and other trinkets I come across. | \r\n
6 | \r\nMy pride will probably lead to my destruction. | \r\n
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
\r\nDiscuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
\r\nWhat were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
\r\nYou spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator’s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Bad Reputation","featureDescription":"No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":690,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":691,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":692,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":693,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":694,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":695,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":696,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":697,"description":"I like a job well done, especially if I can convince someone else to do it.\t","diceRoll":8}],"ideals":[{"id":698,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":699,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":700,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":701,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)\t","diceRoll":4},{"id":702,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":703,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":704,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":705,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":706,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":707,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":708,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":709,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":710,"description":"I follow orders, even if I think they’re wrong.","diceRoll":1},{"id":711,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":712,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t","diceRoll":3},{"id":713,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":714,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":715,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
\r\nTo determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
\r\nd8 | \r\nSpecialty | \r\n
---|---|
1 | \r\nAlchemist | \r\n
2 | \r\nAstronomer | \r\n
3 | \r\nDiscredited academic | \r\n
4 | \r\nLibrarian | \r\n
5 | \r\nProfessor | \r\n
6 | \r\nResearcher | \r\n
7 | \r\nWizard’s apprentice | \r\n
8 | \r\nScribe | \r\n
\r\n\r\nFEATURE: RESEARCHER
\r\nWhen you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
\r\n
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI use polysyllabic words that convey the impression of great erudition. | \r\n
2 | \r\nI’ve read every book in the world’s greatest libraries—or I like to boast that I have. | \r\n
3 | \r\nI’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. | \r\n
4 | \r\nThere’s nothing I like more than a good mystery. | \r\n
5 | \r\nI’m willing to listen to every side of an argument before I make my own judgment. | \r\n
6 | \r\nI … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me. | \r\n
7 | \r\nI am horribly, horribly awkward in social situations. | \r\n
8 | \r\nI’m convinced that people are always trying to steal my secrets. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral) | \r\n
2 | \r\nBeauty. What is beautiful points us beyond itself toward what is true. (Good) | \r\n
3 | \r\nLogic. Emotions must not cloud our logical thinking. (Lawful) | \r\n
4 | \r\nNo Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) | \r\n
5 | \r\nPower. Knowledge is the path to power and domination. (Evil) | \r\n
6 | \r\nSelf-Improvement. The goal of a life of study is the betterment of oneself. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nIt is my duty to protect my students. | \r\n
2 | \r\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands. | \r\n
3 | \r\nI work to preserve a library, university, scriptorium, or monastery. | \r\n
4 | \r\nMy life’s work is a series of tomes related to a specific field of lore. | \r\n
5 | \r\nI’ve been searching my whole life for the answer to a certain question. | \r\n
6 | \r\nI sold my soul for knowledge. I hope to do great deeds and win it back. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI am easily distracted by the promise of information. | \r\n
2 | \r\nMost people scream and run when they see a demon. I stop and take notes on its anatomy. | \r\n
3 | \r\nUnlocking an ancient mystery is worth the price of a civilization. | \r\n
4 | \r\nI overlook obvious solutions in favor of complicated ones. | \r\n
5 | \r\nI speak without really thinking through my words, invariably insulting others. | \r\n
6 | \r\nI can’t keep a secret to save my life, or anyone else’s. | \r\n
You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":161,"description":"It is my duty to protect my students.","diceRoll":1},{"id":162,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":163,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":164,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":165,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":166,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":167,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":168,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":169,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":170,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":171,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":172,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":18,"entityTypeId":1669830167,"name":"Sailor","description":"You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
\r\nDiscuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
\r\nWhat were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
\r\nSkill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp
\r\n\r\nFEATURE: SHIP'S PASSAGE
\r\nWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
\r\n
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
\r\n\r\n\r\nVARIANT FEATURE: BAD REPUTATION
\r\nIf your character has a sailor background, you may select this background feature instead of Ship’s Passage.
\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
\r\n
Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nMy friends know they can rely on me, no matter what. | \r\n
2 | \r\nI work hard so that I can play hard when the work is done. | \r\n
3 | \r\nI enjoy sailing into new ports and making new friends over a flagon of ale. | \r\n
4 | \r\nI stretch the truth for the sake of a good story. | \r\n
5 | \r\nTo me, a tavern brawl is a nice way to get to know a new city. | \r\n
6 | \r\nI never pass up a friendly wager. | \r\n
7 | \r\nMy language is as foul as an otyugh nest. | \r\n
8 | \r\nI like a job well done, especially if I can convince someone else to do it. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) | \r\n
2 | \r\nFairness. We all do the work, so we all share in the rewards. (Lawful) | \r\n
3 | \r\nFreedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic) | \r\n
4 | \r\nMastery. I’m a predator, and the other ships on the sea are my prey. (Evil) | \r\n
5 | \r\nPeople. I’m committed to my crewmates, not to ideals. (Neutral) | \r\n
6 | \r\nAspiration. Someday I’ll own my own ship and chart my own destiny. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI’m loyal to my captain first, everything else second. | \r\n
2 | \r\nThe ship is most important — crewmates and captains come and go. | \r\n
3 | \r\nI’ll always remember my first ship. | \r\n
4 | \r\nIn a harbor town, I have a paramour whose eyes nearly stole me from the sea. | \r\n
5 | \r\nI was cheated out of my fair share of the profits, and I want to get my due. | \r\n
6 | \r\nRuthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI follow orders, even if I think they’re wrong. | \r\n
2 | \r\nI’ll say anything to avoid having to do extra work. | \r\n
3 | \r\nOnce someone questions my courage, I never back down no matter how dangerous the situation. | \r\n
4 | \r\nOnce I start drinking, it’s hard for me to stop. | \r\n
5 | \r\nI can’t help but pocket loose coins and other trinkets I come across. | \r\n
6 | \r\nMy pride will probably lead to my destruction. | \r\n
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
\r\nDiscuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
\r\nWhat were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator’s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Ship's Passage","featureDescription":"When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":304,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":305,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":306,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":307,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":308,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":309,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":310,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":311,"description":"I like a job well done, especially if I can convince someone else to do it.","diceRoll":8}],"ideals":[{"id":312,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":313,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":314,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":315,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)","diceRoll":4},{"id":316,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":317,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":318,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":319,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":320,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":321,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":322,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":323,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":324,"description":"I follow orders, even if I think they’re wrong.\n","diceRoll":1},{"id":325,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":326,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.","diceRoll":3},{"id":327,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":328,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":329,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":12,"entityTypeId":1669830167,"name":"Soldier","description":"War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
\r\nWhen you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
\r\nDuring your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:
\r\nd8 | \r\nSpecialty | \r\n
---|---|
1 | \r\nOfficer | \r\n
2 | \r\nScout | \r\n
3 | \r\nInfantry | \r\n
4 | \r\nCavalry | \r\n
5 | \r\nHealer | \r\n
6 | \r\nQuartermaster | \r\n
7 | \r\nStandard bearer | \r\n
8 | \r\nSupport staff (cook, blacksmith, or the like) | \r\n
\r\n\r\nFEATURE: MILITARY RANK
\r\nYou have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
\r\n
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m always polite and respectful. | \r\n
2 | \r\nI’m haunted by memories of war. I can’t get the images of violence out of my mind. | \r\n
3 | \r\nI’ve lost too many friends, and I’m slow to make new ones. | \r\n
4 | \r\nI’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. | \r\n
5 | \r\nI can stare down a hell hound without flinching. | \r\n
6 | \r\nI enjoy being strong and like breaking things. | \r\n
7 | \r\nI have a crude sense of humor. | \r\n
8 | \r\nI face problems head-on. A simple, direct solution is the best path to success. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nGreater Good. Our lot is to lay down our lives in defense of others. (Good) | \r\n
2 | \r\nResponsibility. I do what I must and obey just authority. (Lawful) | \r\n
3 | \r\nIndependence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) | \r\n
4 | \r\nMight. In life as in war, the stronger force wins. (Evil) | \r\n
5 | \r\nLive and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) | \r\n
6 | \r\nNation. My city, nation, or people are all that matter. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI would still lay down my life for the people I served with. | \r\n
2 | \r\nSomeone saved my life on the battlefield. To this day, I will never leave a friend behind. | \r\n
3 | \r\nMy honor is my life. | \r\n
4 | \r\nI’ll never forget the crushing defeat my company suffered or the enemies who dealt it. | \r\n
5 | \r\nThose who fight beside me are those worth dying for. | \r\n
6 | \r\nI fight for those who cannot fight for themselves. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nThe monstrous enemy we faced in battle still leaves me quivering with fear. | \r\n
2 | \r\nI have little respect for anyone who is not a proven warrior. | \r\n
3 | \r\nI made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. | \r\n
4 | \r\nMy hatred of my enemies is blind and unreasoning. | \r\n
5 | \r\nI obey the law, even if the law causes misery. | \r\n
6 | \r\nI’d rather eat my armor than admit when I’m wrong. | \r\n
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
\r\nWhen you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
","skillProficienciesDescription":"Athletics, Intimidation","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp","featureName":"Military Rank","featureDescription":"You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
","suggestedProficiencies":["Athletics","Intimidation"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":173,"description":"I’m always polite and respectful.","diceRoll":1},{"id":174,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":175,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":176,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":177,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":178,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":179,"description":"I have a crude sense of humor.","diceRoll":7},{"id":180,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":181,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":182,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":183,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":184,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":185,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":186,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":187,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":188,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":189,"description":"My honor is my life.","diceRoll":3},{"id":190,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":191,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":192,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":193,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":194,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":195,"description":"I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.","diceRoll":3},{"id":196,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":197,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":198,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":1,"entityTypeId":1669830167,"name":"Urban Bounty Hunter","description":"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
\r\nYou might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
\r\nAs a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
\r\nSkill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
\r\n\r\nFEATURE: EAR TO THE GROUND
\r\nYou are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
\r\n
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
\r\nFor instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI always have a plan for what to do when things go wrong. | \r\n
2 | \r\nI am always calm, no matter what the situation. I never raise my voice or let my emotions control me. | \r\n
3 | \r\nThe first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. | \r\n
4 | \r\nI would rather make a new friend than a new enemy. | \r\n
5 | \r\nI am incredibly slow to trust. Those who seem the fairest often have the most to hide. | \r\n
6 | \r\nI don’t pay attention to the risks in a situation. Never tell me the odds. | \r\n
7 | \r\nThe best way to get me to do something is to tell me I can’t do it. | \r\n
8 | \r\nI blow up at the slightest insult. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nHonor. I don’t steal from others in the trade. (Lawful) | \r\n
2 | \r\nFreedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) | \r\n
3 | \r\nCharity. I steal from the wealthy so that I can help people in need. (Good) | \r\n
4 | \r\nGreed. I will do whatever it takes to become wealthy. (Evil) | \r\n
5 | \r\nPeople. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) | \r\n
6 | \r\nRedemption. There’s a spark of good in everyone. (Good) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI’m trying to pay off an old debt I owe to a generous benefactor. | \r\n
2 | \r\nMy ill-gotten gains go to support my family. | \r\n
3 | \r\nSomething important was taken from me, and I aim to steal it back. | \r\n
4 | \r\nI will become the greatest thief that ever lived. | \r\n
5 | \r\nI’m guilty of a terrible crime. I hope I can redeem myself for it. | \r\n
6 | \r\nSomeone I loved died because of I mistake I made. That will never happen again. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nWhen I see something valuable, I can’t think about anything but how to steal it. | \r\n
2 | \r\nWhen faced with a choice between money and my friends, I usually choose the money. | \r\n
3 | \r\nIf there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. | \r\n
4 | \r\nI have a “tell” that reveals when I’m lying. | \r\n
5 | \r\nI turn tail and run when things look bad. | \r\n
6 | \r\nAn innocent person is in prison for a crime that I committed. I’m okay with that. | \r\n
Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
\r\nYou might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
\r\nAs a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
","skillProficienciesDescription":"Choose two from among Deception, Insight, Persuasion, and Stealth","toolProficienciesDescription":"Choose two from among one type of gaming set, one musical instrument, and thieves’ tools","languagesDescription":"","equipmentDescription":"A set of clothes appropriate to your duties and a pouch containing 20 gp","featureName":"Ear to the Ground","featureDescription":"You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
\r\nFor instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":586,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":587,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":588,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":589,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":590,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":591,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":592,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":593,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":594,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":595,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":596,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":597,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":598,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":599,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":600,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":601,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":602,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":603,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":604,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":605,"description":"Someone I loved died because of a mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":606,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":607,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":608,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":609,"description":"I have a “tell” that reveals when I’m lying.","diceRoll":4},{"id":610,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":611,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":19,"entityTypeId":1669830167,"name":"Urchin","description":"You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
\r\nYou begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
\r\nSkill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Disguise kit, thieves’ tools
Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
\r\n\r\nFEATURE: CITY SECRETS
\r\nYou know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
\r\n
Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life — and maybe get some payback on all the rich people who treated them badly.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI hide scraps of food and trinkets away in my pockets. | \r\n
2 | \r\nI ask a lot of questions. | \r\n
3 | \r\nI like to squeeze into small places where no one else can get to me. | \r\n
4 | \r\nI sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. | \r\n
5 | \r\nI eat like a pig and have bad manners. | \r\n
6 | \r\nI think anyone who’s nice to me is hiding evil intent. | \r\n
7 | \r\nI don’t like to bathe. | \r\n
8 | \r\nI bluntly say what other people are hinting at or hiding. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. All people, rich or poor, deserve respect. (Good) | \r\n
2 | \r\nCommunity. We have to take care of each other, because no one else is going to do it. (Lawful) | \r\n
3 | \r\nChange. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic) | \r\n
4 | \r\nRetribution. The rich need to be shown what life and death are like in the gutters. (Evil) | \r\n
5 | \r\nPeople. I help the people who help me — that’s what keeps us alive. (Neutral) | \r\n
6 | \r\nAspiration. I’m going to prove that I’m worthy of a better life. | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nMy town or city is my home, and I’ll fight to defend it. | \r\n
2 | \r\nI sponsor an orphanage to keep others from enduring what I was forced to endure. | \r\n
3 | \r\nI owe my survival to another urchin who taught me to live on the streets. | \r\n
4 | \r\nI owe a debt I can never repay to the person who took pity on me. | \r\n
5 | \r\nI escaped my life of poverty by robbing an important person, and I’m wanted for it. | \r\n
6 | \r\nNo one else should have to endure the hardships I’ve been through. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nIf I’m outnumbered, I will run away from a fight. | \r\n
2 | \r\nGold seems like a lot of money to me, and I’ll do just about anything for more of it. | \r\n
3 | \r\nI will never fully trust anyone other than myself. | \r\n
4 | \r\nI’d rather kill someone in their sleep than fight fair. | \r\n
5 | \r\nIt’s not stealing if I need it more than someone else. | \r\n
6 | \r\nPeople who can’t take care of themselves get what they deserve. | \r\n
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
\r\nYou begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
","skillProficienciesDescription":"Sleight of Hand, Stealth","toolProficienciesDescription":"Disguise kit, thieves’ tools","languagesDescription":"","equipmentDescription":"A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp","featureName":"City Secrets","featureDescription":"You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life — and maybe get some payback on all the rich people who treated them badly.
","suggestedProficiencies":["Sleight of Hand","Stealth"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":330,"description":"I hide scraps of food and trinkets away in my pockets.","diceRoll":1},{"id":331,"description":"I ask a lot of questions.","diceRoll":2},{"id":332,"description":"I like to squeeze into small places where no one else can get to me.","diceRoll":3},{"id":333,"description":"I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.","diceRoll":4},{"id":334,"description":"I eat like a pig and have bad manners.","diceRoll":5},{"id":335,"description":"I think anyone who’s nice to me is hiding evil intent.","diceRoll":6},{"id":336,"description":"I don’t like to bathe.","diceRoll":7},{"id":337,"description":"I bluntly say what other people are hinting at or hiding.","diceRoll":8}],"ideals":[{"id":338,"description":"Respect. All people, rich or poor, deserve respect. (Good)","diceRoll":1},{"id":339,"description":"Community. We have to take care of each other, because no one else is going to do it. (Lawful)","diceRoll":2},{"id":340,"description":"Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)","diceRoll":3},{"id":341,"description":"Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)","diceRoll":4},{"id":342,"description":"People. I help the people who help me — that’s what keeps us alive. (Neutral)","diceRoll":5},{"id":343,"description":"Aspiration. I’m going to prove that I’m worthy of a better life.","diceRoll":6}],"bonds":[{"id":344,"description":"My town or city is my home, and I’ll fight to defend it.","diceRoll":1},{"id":345,"description":"I sponsor an orphanage to keep others from enduring what I was forced to endure.","diceRoll":2},{"id":346,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":3},{"id":347,"description":"I owe a debt I can never repay to the person who took pity on me.","diceRoll":4},{"id":348,"description":"I escaped my life of poverty by robbing an important person, and I’m wanted for it.","diceRoll":5},{"id":350,"description":"No one else should have to endure the hardships I’ve been through.","diceRoll":6}],"flaws":[{"id":351,"description":"If I’m outnumbered, I will run away from a fight.","diceRoll":1},{"id":352,"description":"Gold seems like a lot of money to me, and I’ll do just about anything for more of it.","diceRoll":2},{"id":353,"description":"I will never fully trust anyone other than myself.","diceRoll":3},{"id":354,"description":"I’d rather kill someone in their sleep than fight fair.","diceRoll":4},{"id":355,"description":"It’s not stealing if I need it more than someone else.","diceRoll":5},{"id":356,"description":"People who can’t take care of themselves get what they deserve.","diceRoll":6}]},{"id":29,"entityTypeId":1669830167,"name":"Uthgardt Tribe Member","description":"Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.
\r\nYour people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization.
\r\n\r\n\r\nBARBARIAN TRIBES OF FAERÛN
\r\nThough this section details the Uthgardt specifically, either it or the outlander background from the Player’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.
\r\n
You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer.
\r\nSee the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
\r\nSkill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument or artisan’s tools
Languages: One of your choice
Equipment: A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gp
\r\n\r\nFEATURE: UTHGARDT HERITAGE
\r\nYou have an excellent knowledge of not only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there.
\r\nAdditionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
\r\n
Use the tables for the outlander background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe.
\r\nEven if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacred to you.
\r\nYour bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an Uthgardt stands for.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nI’m driven by a wanderlust that led me away from home. | \r\n
2 | \r\nI watch over my friends as if they were a litter of newborn pups. | \r\n
3 | \r\nI once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. | \r\n
4 | \r\nI have a lesson for every situation, drawn from observing nature. | \r\n
5 | \r\nI place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. | \r\n
6 | \r\nI’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. | \r\n
7 | \r\nI feel far more comfortable around animals than people. | \r\n
8 | \r\nI was, in fact, raised by wolves. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nChange. Life is like the seasons, in constant change, and we must change with it. (Chaotic) | \r\n
2 | \r\nGreater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) | \r\n
3 | \r\nHonor. If I dishonor myself, I dishonor my whole clan. (Lawful) | \r\n
4 | \r\nMight. The strongest are meant to rule. (Evil) | \r\n
5 | \r\nNature. The natural world is more important than all the constructs of civilization. (Neutral) | \r\n
6 | \r\nGlory. I must earn glory in battle, for myself and my clan. (Any) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nMy family, clan, or tribe is the most important thing in my life, even when they are far from me. | \r\n
2 | \r\nAn injury to the unspoiled wilderness of my home is an injury to me. | \r\n
3 | \r\nI will bring terrible wrath down on the evildoers who destroyed my homeland. | \r\n
4 | \r\nI am the last of my tribe, and it is up to me to ensure their names enter legend. | \r\n
5 | \r\nI suffer awful visions of a coming disaster and will do anything to prevent it. | \r\n
6 | \r\nIt is my duty to provide children to sustain my tribe. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI am too enamored of ale, wine, and other intoxicants. | \r\n
2 | \r\nThere’s no room for caution in a life lived to the fullest. | \r\n
3 | \r\nI remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. | \r\n
4 | \r\nI am slow to trust members of other races, tribes, and societies. | \r\n
5 | \r\nViolence is my answer to almost any challenge. | \r\n
6 | \r\nDon’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. | \r\n
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.
\r\nYour people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization.
\r\n\r\n\r\nBARBARIAN TRIBES OF FAERÛN
\r\nThough this section details the Uthgardt specifically, either it or the outlander background from the Player’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.
\r\n
You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer.
\r\nSee the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument or artisan’s tools","languagesDescription":"One of your choice","equipmentDescription":"A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gp","featureName":"Uthgardt Heritage","featureDescription":"You have an excellent knowledge of not only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there.
\r\nAdditionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the outlander background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe.
\r\nEven if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacred to you.
\r\nYour bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an Uthgardt stands for.
","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":612,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":613,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":614,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":615,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":616,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":617,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":618,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":619,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":620,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":621,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":622,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":623,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":624,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":625,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":626,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":627,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":628,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":629,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":630,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":631,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":632,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":633,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":634,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":635,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":636,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":637,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":30,"entityTypeId":1669830167,"name":"Waterdhavian Noble","description":"You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
\r\nWhether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
\r\nWork with your DM to come up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
\r\nSkill Proficiencies: History, Persuasion
Tool Proficiencies: One type of gaming set or one musical instrument
Languages: One of your choice
Equipment: A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp
\r\n\r\nFEATURE: KEPT IN STYLE
\r\nWhile you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe.
\r\nThis advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
\r\n
Use the tables for the noble background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
\r\nLike other nobles, you were born and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of your house.
\r\nd8 | \r\nPersonality Trait | \r\n
---|---|
1 | \r\nMy eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. | \r\n
2 | \r\nThe common folk love me for my kindness and generosity. | \r\n
3 | \r\nNo one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. | \r\n
4 | \r\nI take great pains to always look my best and follow the latest fashions. | \r\n
5 | \r\nI don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. | \r\n
6 | \r\nDespite my noble birth, I do not place myself above other folk. We all have the same blood. | \r\n
7 | \r\nMy favor, once lost, is lost forever. | \r\n
8 | \r\nIf you do me an injury, I will crush you, ruin your name, and salt your fields. | \r\n
d6 | \r\nIdeal | \r\n
---|---|
1 | \r\nRespect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) | \r\n
2 | \r\nResponsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) | \r\n
3 | \r\nIndependence. I must prove that I can handle myself without the coddling of my family. (Chaotic) | \r\n
4 | \r\nPower. If I can attain more power, no one will tell me what to do. (Evil) | \r\n
5 | \r\nFamily. Blood runs thicker than water. (Any) | \r\n
6 | \r\nNoble Obligation. It is my duty to protect and care for the people beneath me. (Good) | \r\n
d6 | \r\nBond | \r\n
---|---|
1 | \r\nI will face any challenge to win the approval of my family. | \r\n
2 | \r\nMy house’s alliance with another noble family must be sustained at all costs. | \r\n
3 | \r\nNothing is more important than the other members of my family. | \r\n
4 | \r\nI am in love with the heir of a family that my family despises. | \r\n
5 | \r\nMy loyalty to my sovereign is unwavering. | \r\n
6 | \r\nThe common folk must see me as a hero of the people. | \r\n
d6 | \r\nFlaw | \r\n
---|---|
1 | \r\nI secretly believe that everyone is beneath me. | \r\n
2 | \r\nI hide a truly scandalous secret that could ruin my family forever. | \r\n
3 | \r\nI too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. | \r\n
4 | \r\nI have an insatiable desire for carnal pleasures. | \r\n
5 | \r\nIn fact, the world does revolve around me. | \r\n
6 | \r\nBy my words and actions, I often bring shame to my family. | \r\n
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
\r\nWhether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
\r\nWork with your DM to come up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set or one musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp","featureName":"Kept in Style","featureDescription":"While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe.
\r\nThis advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"Use the tables for the noble background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
\r\nLike other nobles, you were born and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of your house.
","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":638,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":639,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":640,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":641,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":642,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":643,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":644,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":645,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":646,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":647,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":648,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":649,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":650,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":651,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":652,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":653,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":654,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":655,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":656,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":657,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":658,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":659,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":660,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":661,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":662,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":663,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]}],"feats":[{"id":10,"entityTypeId":1088085227,"name":"Grappler","description":"You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
\r\nYou have advantage on attack rolls against a creature you are grappling.
"},{"id":102,"name":null,"description":"You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
"}],"sourceId":1,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Strength 13 or higher.","prerequisiteMappings":[{"id":24,"entityId":1,"entityTypeId":1472902489,"type":"ability-score","subType":"strength","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Strength"}]}]},{"id":11,"entityTypeId":1088085227,"name":"Actor","description":"Skilled at mimicry and dramatics, you gain the following benefits:
\r\nIncrease your Charisma score by 1, to a maximum of 20.
"},{"id":7,"name":null,"description":"You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
"},{"id":8,"name":null,"description":"You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":12,"entityTypeId":1088085227,"name":"Alert","description":"Always on the lookout for danger, you gain the following benefits:
\r\nYou gain a +5 bonus to initiative.
"},{"id":10,"name":null,"description":"You can't be surprised while you are conscious.
"},{"id":11,"name":null,"description":"Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":13,"entityTypeId":1088085227,"name":"Athlete","description":"You have undergone extensive physical training to gain the following benefits:
\r\nWhen you are prone, standing up uses only 5 feet of your movement.
"},{"id":13,"name":null,"description":"Climbing doesn't cost you extra movement.
"},{"id":14,"name":null,"description":"You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
"},{"id":104,"name":null,"description":"Increase your Strength or Dexterity score by 1, to a maximum of 20.
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":14,"entityTypeId":1088085227,"name":"Charger","description":"When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
\r\nIf you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":15,"entityTypeId":1088085227,"name":"Crossbow Expert","description":"Thanks to extensive practice with the crossbow, you gain the following benefits:
\r\nYou ignore the loading quality of crossbows with which you are proficient.
"},{"id":17,"name":null,"description":"Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
"},{"id":18,"name":null,"description":"When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":16,"entityTypeId":1088085227,"name":"Defensive Duelist","description":"When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
","snippet":"When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add {{proficiency}} to your AC for that attack.","activation":{"activationTime":1,"activationType":4},"features":[],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":23,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},{"id":17,"entityTypeId":1088085227,"name":"Dual Wielder","description":"You master fighting with two weapons, gaining the following benefits:
\r\nYou gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
"},{"id":20,"name":null,"description":"You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
"},{"id":21,"name":null,"description":"You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
"}],"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":18,"entityTypeId":1088085227,"name":"Dungeon Delver","description":"Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
\r\nYou have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
"},{"id":23,"name":null,"description":"You have advantage on saving throws made to avoid or resist traps.
"},{"id":24,"name":null,"description":"You have resistance to the damage dealt by traps.
"},{"id":25,"name":null,"description":"You can search for traps while traveling at a normal pace, instead of only at a slow pace.
"}],"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[]},{"id":19,"entityTypeId":1088085227,"name":"Durable","description":"Hardy and resilient, you gain the following benefits:
\r\nIncrease your Constitution score by 1, to a maximum of 20.
"},{"id":27,"name":null,"description":"When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).
"}],"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[]},{"id":20,"entityTypeId":1088085227,"name":"Elemental Adept","description":"When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
\r\nSpells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
"},{"id":29,"name":null,"description":"You can select this feat multiple times. Each time you do so, you must choose a different damage type.
"}],"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":33,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":21,"entityTypeId":1088085227,"name":"Great Weapon Master","description":"You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
\r\nOn your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
"},{"id":31,"name":null,"description":"Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":22,"entityTypeId":1088085227,"name":"Healer","description":"You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
\r\nWhen you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
"},{"id":33,"name":null,"description":"As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":23,"entityTypeId":1088085227,"name":"Heavily Armored","description":"You have trained to master the use of heavy armor, gaining the following benefits:
\r\nIncrease your Strength score by 1, to a maximum of 20.
"},{"id":35,"name":null,"description":"You gain proficiency with heavy armor.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":29,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},{"id":24,"entityTypeId":1088085227,"name":"Heavy Armor Master","description":"You can use your armor to deflect strikes that would kill others. You gain the following benefits:
\r\nIncrease your Strength score by 1, to a maximum of 20.
"},{"id":37,"name":null,"description":"While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Proficiency with heavy armor","prerequisiteMappings":[{"id":30,"entityId":3,"entityTypeId":174869515,"type":"proficiency","subType":"heavy-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Heavy Armor"}]}]},{"id":25,"entityTypeId":1088085227,"name":"Inspiring Leader","description":"You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
","snippet":"You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains {{characterlevel+modifier:cha#unsigned}} temp HP once per short rest.","activation":{"activationTime":null,"activationType":null},"features":[],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Charisma 13 or higher.","prerequisiteMappings":[{"id":25,"entityId":6,"entityTypeId":1472902489,"type":"ability-score","subType":"charisma","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Charisma"}]}]},{"id":26,"entityTypeId":1088085227,"name":"Keen Mind","description":"You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
\r\nIncrease your Intelligence score by 1, to a maximum of 20.
"},{"id":39,"name":null,"description":"You always know which way is north.
"},{"id":40,"name":null,"description":"You always know the number of hours left before the next sunrise or sunset.
"},{"id":41,"name":null,"description":"You can accurately recall anything you have seen or heard within the past month.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":27,"entityTypeId":1088085227,"name":"Lightly Armored","description":"You have trained to master the use of light armor, gaining the following benefits:
\r\nIncrease your Strength or Dexterity score by 1, to a maximum of 20.
"},{"id":43,"name":null,"description":"You gain proficiency with light armor.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":28,"entityTypeId":1088085227,"name":"Linguist","description":"You have studied languages and codes, gaining the following benefits:
\r\nIncrease your Intelligence score by 1, to a maximum of 20.
"},{"id":45,"name":null,"description":"You learn three languages of your choice.
"},{"id":46,"name":null,"description":"You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":29,"entityTypeId":1088085227,"name":"Lucky","description":"You have inexplicable luck that seems to kick in at just the right moment.
\r\nYou have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
"},{"id":48,"name":null,"description":"You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
"},{"id":49,"name":null,"description":"You regain your expended luck points when you finish a long rest.
"}],"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":30,"entityTypeId":1088085227,"name":"Mage Slayer","description":"You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
\r\nWhen a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
"},{"id":51,"name":null,"description":"When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
"},{"id":52,"name":null,"description":"You have advantage on saving throws against spells cast by creatures within 5 feet of you.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":32,"entityTypeId":1088085227,"name":"Martial Adept","description":"You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
\r\nYou learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
"},{"id":56,"name":null,"description":"If you already have superiority dice, you add one more to your existing pool; otherwise, you have one superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":33,"entityTypeId":1088085227,"name":"Medium Armor Master","description":"You have practiced moving in medium armor to gain the following benefits:
\r\nWearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
"},{"id":58,"name":null,"description":"When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":31,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},{"id":34,"entityTypeId":1088085227,"name":"Mobile","description":"You are exceptionally speedy and agile. You gain the following benefits:
\r\nYour speed increases by 10 feet.
"},{"id":60,"name":null,"description":"When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
"},{"id":61,"name":null,"description":"When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":35,"entityTypeId":1088085227,"name":"Moderately Armored","description":"You have trained to master the use of medium armor and shields, gaining the following benefits:
\r\nIncrease your Strength or Dexterity score by 1, to a maximum of 20.
"},{"id":63,"name":null,"description":"You gain proficiency with medium armor and shields.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[{"description":"Proficiency with light armor","prerequisiteMappings":[{"id":32,"entityId":1,"entityTypeId":174869515,"type":"proficiency","subType":"light-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Light Armor"}]}]},{"id":36,"entityTypeId":1088085227,"name":"Mounted Combatant","description":"You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:
\r\nYou have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
"},{"id":65,"name":null,"description":"You can force an attack targeted at your mount to target you instead.
"},{"id":66,"name":null,"description":"If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":37,"entityTypeId":1088085227,"name":"Observant","description":"Quick to notice details of your environment, you gain the following benefits:
\r\nIncrease your Intelligence or Wisdom score by 1, to a maximum of 20.
"},{"id":68,"name":null,"description":"If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
"},{"id":69,"name":null,"description":"You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
"}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":38,"entityTypeId":1088085227,"name":"Polearm Master","description":"You can keep your enemies at bay with reach weapons. You gain the following benefits:
\r\nWhen you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
"},{"id":71,"name":null,"description":"While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
"},{"id":129,"name":null,"description":""}],"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":41,"entityTypeId":1088085227,"name":"Sentinel","description":"You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
\r\nWhen you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
"},{"id":77,"name":null,"description":"Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
"},{"id":78,"name":null,"description":"When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
"}],"sourceId":2,"sourcePageNumber":169,"creatureRules":[],"prerequisites":[]},{"id":42,"entityTypeId":1088085227,"name":"Sharpshooter","description":"You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
\r\nAttacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
"},{"id":80,"name":null,"description":"Your ranged weapon attacks ignore half cover and three-quarters cover.
"},{"id":81,"name":null,"description":"Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":43,"entityTypeId":1088085227,"name":"Shield Master","description":"You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
\r\nIf you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
"},{"id":83,"name":null,"description":"If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
"},{"id":84,"name":null,"description":"If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":44,"entityTypeId":1088085227,"name":"Skilled","description":"You gain proficiency in any combination of three skills or tools of your choice.
","snippet":"You gain proficiency in any combination of three skills or tools of your choice.","activation":{"activationTime":null,"activationType":null},"features":[],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":45,"entityTypeId":1088085227,"name":"Skulker","description":"You are expert at slinking through shadows. You gain the following benefits:
\r\nYou can try to hide when you are lightly obscured from the creature from which you are hiding.
"},{"id":86,"name":null,"description":"When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
"},{"id":87,"name":null,"description":"Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":28,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},{"id":46,"entityTypeId":1088085227,"name":"Spell Sniper (Bard, Sorcerer, Warlock)","description":"You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\r\nWhen you cast a spell that requires you to make an attack roll, the spell's range is doubled.
"},{"id":89,"name":null,"description":"Your ranged spell attacks ignore half cover and three-quarters cover.
"},{"id":90,"name":null,"description":"You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":34,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":47,"entityTypeId":1088085227,"name":"Svirfneblin Magic","description":"You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.
\r\nIntelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.
","snippet":"You can cast nondetection on yourself at will, without needing a material component. You can also cast blindness/deafness, blur, and disguise self once each per long rest. INT is your spellcasting ability and you cast these spells at their lowest possible level.","activation":{"activationTime":null,"activationType":null},"features":[{"id":91,"name":null,"description":"Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.
"},{"id":122,"name":null,"description":"You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast [spell]nondetection[/spell] on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: [spell]blindness/deafness[/spell], [spell]blur[/spell], and [spell]disguise self[/spell]. You regain the ability to cast these spells when you finish a long rest.
"}],"sourceId":4,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Gnome (deep gnome)","prerequisiteMappings":[{"id":2,"entityId":14,"entityTypeId":1228963568,"type":"subrace","subType":"deep-gnome","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Deep Gnome"}]}]},{"id":48,"entityTypeId":1088085227,"name":"Tavern Brawler","description":"Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
\r\nIncrease your Strength or Constitution score by 1, to a maximum of 20.
"},{"id":93,"name":null,"description":"You are proficient with improvised weapons.
"},{"id":94,"name":null,"description":"Your unarmed strike uses a d4 for damage.
"},{"id":95,"name":null,"description":"When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":49,"entityTypeId":1088085227,"name":"Tough","description":"Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
","snippet":"Your HP maximum increases by {{characterlevel*2}}.","activation":{"activationTime":null,"activationType":null},"features":[],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":50,"entityTypeId":1088085227,"name":"War Caster","description":"You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
\r\nYou have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
"},{"id":97,"name":null,"description":"You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
"},{"id":98,"name":null,"description":"When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":37,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":51,"entityTypeId":1088085227,"name":"Weapon Master","description":"You have practiced extensively with a variety of weapons, gaining the following benefits:
\r\nIncrease your Strength or Dexterity score by 1, to a maximum of 20.
"},{"id":100,"name":null,"description":"You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":52,"entityTypeId":1088085227,"name":"Savage Attacker","description":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
","snippet":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.","activation":{"activationTime":null,"activationType":null},"features":[{"id":103,"name":null,"description":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
"}],"sourceId":2,"sourcePageNumber":169,"creatureRules":[],"prerequisites":[]},{"id":53,"entityTypeId":1088085227,"name":"Elemental Adept (Acid)","description":"Prerequisite: The ability to cast at least one spell
\r\nWhen you gain this feat, you gain the following benefits:
\r\nSpells you cast ignore resistance to acid damage. In addition, when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":38,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":54,"entityTypeId":1088085227,"name":"Elemental Adept (Cold)","description":"Prerequisite: The ability to cast at least one spell
\r\nWhen you gain this feat, you gain the following benefits:
\r\nSpells you cast ignore resistance to cold damage. In addition, when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":39,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":55,"entityTypeId":1088085227,"name":"Elemental Adept (Fire)","description":"Prerequisite: The ability to cast at least one spell
\r\nWhen you gain this feat, you gain the following benefits:
\r\nSpells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":40,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":56,"entityTypeId":1088085227,"name":"Elemental Adept (Lightning)","description":"Prerequisite: The ability to cast at least one spell
\r\nWhen you gain this feat, you gain the following benefits:
\r\nSpells you cast ignore resistance to lightning damage. In addition, when you roll damage for a spell you cast that deals lightning damage, you can treat any 1 on a damage die as a 2.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":41,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":57,"entityTypeId":1088085227,"name":"Elemental Adept (Thunder)","description":"Prerequisite: The ability to cast at least one spell
\r\nWhen you gain this feat, you gain the following benefits:
\r\nSpells you cast ignore resistance to thunder damage. In addition, when you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":42,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":58,"entityTypeId":1088085227,"name":"Magic Initiate (Bard)","description":"You learn two cantrips of your choice from the bard's spell list.
\r\nYou learn two cantrips of your choice from the bard's spell list.
"},{"id":111,"name":null,"description":"In addition, choose one 1st-level spell from the bard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":59,"entityTypeId":1088085227,"name":"Magic Initiate (Cleric)","description":"You learn two cantrips of your choice from the cleric's spell list.
\r\nYou learn two cantrips of your choice from the cleric's spell list.
"},{"id":121,"name":null,"description":"In addition, choose one 1st-level spell from the cleric's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":60,"entityTypeId":1088085227,"name":"Magic Initiate (Druid)","description":"You learn two cantrips of your choice from the druid's spell list.
\r\nYou learn two cantrips of your choice from the druid's spell list.
"},{"id":119,"name":null,"description":"In addition, choose one 1st-level spell from the druid's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":61,"entityTypeId":1088085227,"name":"Magic Initiate (Sorcerer)","description":"You learn two cantrips of your choice from the sorcerer's spell list.
\r\nYou learn two cantrips of your choice from the sorcerer's spell list.
"},{"id":117,"name":null,"description":"In addition, choose one 1st-level spell from the sorcerer's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":62,"entityTypeId":1088085227,"name":"Magic Initiate (Warlock)","description":"You learn two cantrips of your choice from the warlock's spell list.
\r\nYou learn two cantrips of your choice from the warlock's spell list.
"},{"id":115,"name":null,"description":"In addition, choose one 1st-level spell from the warlock's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":63,"entityTypeId":1088085227,"name":"Magic Initiate (Wizard)","description":"You learn two cantrips of your choice from the wizard's spell list.
\r\nYou learn two cantrips of your choice from the wizard's spell list.
"},{"id":113,"name":null,"description":"In addition, choose one 1st-level spell from the wizard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
"}],"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":66,"entityTypeId":1088085227,"name":"Resilient (Strength)","description":"Choose one ability score. You gain the following benefits:
\r\nChoose one ability score. You gain the following benefits:
\r\nChoose one ability score. You gain the following benefits:
\r\nChoose one ability score. You gain the following benefits:
\r\nChoose one ability score. You gain the following benefits:
\r\nChoose one ability score. You gain the following benefits:
\r\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nPrerequisite: Intelligence or Wisdom 13 or higher
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYou have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\r\nWhen you cast a spell that requires you to make an attack roll, the spell's range is doubled.
"},{"id":124,"name":null,"description":"Your ranged spell attacks ignore half cover and three-quarters cover.
"},{"id":125,"name":null,"description":"You learn one cantrip that requires an attack roll. Choose the cantrip from the cleric or druid spell list. Your spellcasting ability for this cantrip is Wisdom.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":35,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":79,"entityTypeId":1088085227,"name":"Spell Sniper (Wizard)","description":"You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\r\nWhen you cast a spell that requires you to make an attack roll, the spell's range is doubled.
"},{"id":127,"name":null,"description":"Your ranged spell attacks ignore half cover and three-quarters cover.
"},{"id":128,"name":null,"description":"You learn one cantrip that requires an attack roll. Choose the cantrip from the wizard spell list. Your spellcasting ability for this cantrip is Intelligence.
"}],"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":36,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":80,"entityTypeId":1088085227,"name":"Bountiful Luck","description":"Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re not sure how you do it; you just wish it, and it happens. Surely a sign of fortune’s favor!
\r\nWhen an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.
\r\nWhen you use this ability, you can’t use your Lucky racial trait before the end of your next turn.
","snippet":"When an ally you can see within 30 ft. of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll, and you can’t use your Lucky racial trait before the end of your next turn.","activation":{"activationTime":1,"activationType":4},"features":[],"sourceId":27,"sourcePageNumber":73,"creatureRules":[],"prerequisites":[{"description":"Halfling","prerequisiteMappings":[{"id":88,"entityId":14,"entityTypeId":1743923279,"type":"race","subType":"halfling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Halfling"}]}]},{"id":81,"entityTypeId":1088085227,"name":"Wood Elf Magic","description":"You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
","snippet":"You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once per long rest without expending a spell slot. WIS is your spellcasting ability for all three spells.","activation":{"activationTime":null,"activationType":null},"features":[],"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Elf (wood)","prerequisiteMappings":[{"id":89,"entityId":2,"entityTypeId":1228963568,"type":"subrace","subType":"wood-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Wood Elf"}]}]},{"id":82,"entityTypeId":1088085227,"name":"Dragon Fear","description":"When angered, you can radiate menace. You gain the following benefits:
\r\nYou are uncommonly nimble for your race. You gain the following benefits:
\r\nYou manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
\r\nYou learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
","snippet":"You learn the detect magic spell and can cast it at will. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot once per long rest. CHA is your spellcasting ability for all three spells.","activation":{"activationTime":null,"activationType":null},"features":[],"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Elf (drow)","prerequisiteMappings":[{"id":93,"entityId":16,"entityTypeId":1228963568,"type":"subrace","subType":"dark-elf-drow","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Dark Elf (Drow)"}]}]},{"id":86,"entityTypeId":1088085227,"name":"Second Chance","description":"Fortune favors you when someone tries to strike you. You gain the following benefits:
\r\nYou have the blood of dwarf heroes flowing through your veins. You gain the following benefits:
\r\nYou have a knack for learning new things. You gain the following benefits:
\r\nThe accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
\r\nYour people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:
\r\nYour inner fury burns tirelessly. You gain the following benefits:
\r\nYour study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:
\r\nFiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:
\r\nYou learn to call on hellfire to serve your commands. You gain the following benefits:
\r\n\r\n
Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYou have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYour dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:
\r\nYou are descended from a master of the double blade and their skills have passed on to you. You gain the following benefits:
\r\nTo gain the weapon benefits of this feat, equip a revenant double-bladed scimitar or create your own similar weapon.
","snippet":"While wielding a double-bladed weapon with two hands, the weapon has the finesse trait for your attacks with it, and you gain +1 AC. 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United in focus, beast and ranger fight the monsters that threaten civilization and the wilderness alike.
","equipmentDescription":null,"parentClassId":5,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/ranger#BeastMaster","spellCastingAbilityId":5,"sourceIds":[2],"hitDice":10,"classFeatures":[{"id":334,"name":"Ranger’s Companion","prerequisite":null,"description":"At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or four times your ranger level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points.
\r\nThe beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.
\r\nIf you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
\r\nWhile traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
\r\nIf the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.
","requiredLevel":3,"displayOrder":1},{"id":335,"name":"Exceptional Training","prerequisite":null,"description":"Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn.
\r\nIn addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
","requiredLevel":7,"displayOrder":2},{"id":336,"name":"Bestial Fury","prerequisite":null,"description":"Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.
","requiredLevel":11,"displayOrder":3},{"id":337,"name":"Share Spells","prerequisite":null,"description":"Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.
","requiredLevel":15,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":2,"sourcePageNumber":93},{"id":108,"name":"Gloom Stalker","description":"Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.
","equipmentDescription":null,"parentClassId":5,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/ranger#GloomStalker","spellCastingAbilityId":5,"sourceIds":[27],"hitDice":10,"classFeatures":[{"id":716,"name":"Gloom Stalker Magic","prerequisite":null,"description":"Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
\r\nRanger Level | \r\nSpell | \r\n
---|---|
3rd | \r\ndisguise self | \r\n
5th | \r\nrope trick | \r\n
9th | \r\nfear | \r\n
13th | \r\ngreater invisibility | \r\n
17th | \r\nseeming | \r\n
At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
\r\nAt the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.
","requiredLevel":3,"displayOrder":2},{"id":718,"name":"Umbral Sight","prerequisite":null,"description":"At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
\r\nYou are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
","requiredLevel":3,"displayOrder":3},{"id":719,"name":"Iron Mind","prerequisite":null,"description":"By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
","requiredLevel":7,"displayOrder":4},{"id":720,"name":"Stalker’s Flurry","prerequisite":null,"description":"At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
","requiredLevel":11,"displayOrder":5},{"id":721,"name":"Shadowy Dodge","prerequisite":null,"description":"Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
","requiredLevel":15,"displayOrder":6}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":41},{"id":109,"name":"Horizon Walker","description":"Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and elementals — that work to preserve life and the order of the planes.
","equipmentDescription":null,"parentClassId":5,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/ranger#HorizonWalker","spellCastingAbilityId":5,"sourceIds":[27],"hitDice":10,"classFeatures":[{"id":722,"name":"Horizon Walker Magic","prerequisite":null,"description":"Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
\r\nRanger Level | \r\nSpell | \r\n
---|---|
3rd | \r\nprotection from evil and good | \r\n
5th | \r\nmisty step | \r\n
9th | \r\nhaste | \r\n
13th | \r\nbanishment | \r\n
17th | \r\nteleportation circle | \r\n
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
\r\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
\r\nSee the “Planar Travel” section in chapter 2 of the Dungeon Master’s Guide for examples of planar portals.
","requiredLevel":3,"displayOrder":2},{"id":724,"name":"Planar Warrior","prerequisite":null,"description":"At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
\r\nAs a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
","requiredLevel":3,"displayOrder":3},{"id":725,"name":"Ethereal Step","prerequisite":null,"description":"At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
\r\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
","requiredLevel":7,"displayOrder":4},{"id":726,"name":"Distant Strike","prerequisite":null,"description":"At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
\r\nIf you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
","requiredLevel":11,"displayOrder":5},{"id":727,"name":"Spectral Defense","prerequisite":null,"description":"At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.
","requiredLevel":15,"displayOrder":6}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":42},{"id":22,"name":"Hunter","description":"Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
","equipmentDescription":null,"parentClassId":5,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/ranger#Hunter","spellCastingAbilityId":5,"sourceIds":[1],"hitDice":10,"classFeatures":[{"id":338,"name":"Hunter’s Prey","prerequisite":null,"description":"At 3rd level, you gain one of the following features of your choice.
","requiredLevel":3,"displayOrder":1},{"id":339,"name":"Defensive Tactics","prerequisite":null,"description":"At 7th level, you gain one of the following features of your choice.
","requiredLevel":7,"displayOrder":2},{"id":340,"name":"Multiattack","prerequisite":null,"description":"At 11th level, you gain one of the following features of your choice.
","requiredLevel":11,"displayOrder":3},{"id":341,"name":"Superior Hunter’s Defense","prerequisite":null,"description":"At 15th level, you gain one of the following features of your choice.
","requiredLevel":15,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":1,"sourcePageNumber":93},{"id":110,"name":"Monster Slayer","description":"You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
","equipmentDescription":null,"parentClassId":5,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/ranger#MonsterSlayer","spellCastingAbilityId":5,"sourceIds":[27],"hitDice":10,"classFeatures":[{"id":728,"name":"Monster Slayer Magic","prerequisite":null,"description":"Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
\r\nRanger Level | \r\nSpell | \r\n
---|---|
3rd | \r\nprotection from evil and good | \r\n
5th | \r\nzone of truth | \r\n
9th | \r\nmagic circle | \r\n
13th | \r\nbanishment | \r\n
17th | \r\nhold monster | \r\n
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
\r\nYou can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
","requiredLevel":3,"displayOrder":2},{"id":730,"name":"Slayer’s Prey","prerequisite":null,"description":"Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.
\r\nThis benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
","requiredLevel":3,"displayOrder":3},{"id":731,"name":"Supernatural Defense","prerequisite":null,"description":"At 7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.
","requiredLevel":7,"displayOrder":4},{"id":732,"name":"Magic-User’s Nemesis","prerequisite":null,"description":"At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.
\r\nOnce you use this feature, you can’t use it again until you finish a short or long rest.
","requiredLevel":11,"displayOrder":5},{"id":733,"name":"Slayer’s Counter","prerequisite":null,"description":"At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If your attack hits, your save automatically succeeds, in addition to the attack’s normal effects.
","requiredLevel":15,"displayOrder":6}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":43}]}}